conky: Undeprecate configs
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		@@ -9,25 +9,12 @@ glx-copy-from-front = false;
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# Recommended if it works.
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					# Recommended if it works.
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glx-no-rebind-pixmap = true;
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					glx-no-rebind-pixmap = true;
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# GLX backend: GLX buffer swap method we assume.
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# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
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# undefined is the slowest and the safest, and the default value.
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# copy is fastest, but may fail on some drivers,
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# 2-6 are gradually slower but safer (6 is still faster than 0).
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# Usually, double buffer means 2, triple buffer means 3.
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# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
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# Useless with --glx-use-copysubbuffermesa.
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# Partially breaks --resize-damage.
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# Defaults to undefined.
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glx-swap-method = "undefined";
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## SHADOWS
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					## SHADOWS
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shadow = true;
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					shadow = true;
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no-dnd-shadow = true;
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					no-dnd-shadow = true;
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no-dock-shadow = false;
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					no-dock-shadow = false;
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# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
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					# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
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clear-shadow = true;
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shadow-radius = 6;
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					shadow-radius = 6;
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shadow-offset-x = -4;
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					shadow-offset-x = -4;
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shadow-offset-y = -4;
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					shadow-offset-y = -4;
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@@ -57,12 +44,10 @@ shadow-exclude = [
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## OPACITY
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					## OPACITY
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menu-opacity = 1;
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inactive-opacity = 1;
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					inactive-opacity = 1;
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active-opacity = 1;
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					active-opacity = 1;
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frame-opacity = 1;
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					frame-opacity = 1;
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inactive-opacity-override = false;
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					inactive-opacity-override = false;
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alpha-step = 0.06;
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blur-background = false;
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					blur-background = false;
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blur-kern = "7x7box";
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					blur-kern = "7x7box";
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# Blur background of opaque windows with transparent frames as well.
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					# Blur background of opaque windows with transparent frames as well.
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@@ -100,15 +85,10 @@ use-ewmh-active-win = true;
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detect-rounded-corners = true;
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					detect-rounded-corners = true;
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detect-client-opacity = true;
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					detect-client-opacity = true;
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refresh-rate = 144;
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					refresh-rate = 144;
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vsync = "opengl-swc";
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					vsync = true;
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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					# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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					# Reported to have no effect, though.
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dbe = false;
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					dbe = false;
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# Painting on X Composite overlay window. Recommended.
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paint-on-overlay = true;
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# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
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# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already
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sw-opti = true;
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# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
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					# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
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# Known to cause flickering when redirecting/unredirecting windows.
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					# Known to cause flickering when redirecting/unredirecting windows.
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# paint-on-overlay may make the flickering less obvious.
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					# paint-on-overlay may make the flickering less obvious.
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@@ -124,14 +104,17 @@ detect-client-leader = true;
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wintypes:
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					wintypes:
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{
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					{
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						dnd = {
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							shadow = false;
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						}
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						dock = {
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							shadow = true;
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						}
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	tooltip =
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						tooltip =
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	{
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						{
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        # fade: Fade the particular type of windows.
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		fade = true;
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							fade = true;
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        # shadow: Give those windows shadow
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		shadow = true;
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							shadow = true;
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        # opacity: Default opacity for the type of windows.
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							#opacity = 0.85;
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        opacity = 0.85;
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		# focus: Whether to always consider windows of this type focused.
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							# focus: Whether to always consider windows of this type focused.
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		focus = true;
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							focus = true;
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	};
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						};
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