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+## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
+
+
+[general]
+
+# Smoothing mode. Can be 'normal', 'scientific' or 'waves'.
+; mode = normal
+ 
+# Accepts only non-negative values.
+; framerate = 60
+
+# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
+# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens.
+autosens = 0
+; overshoot = 20
+
+# Manual sensitivity in %. Autosens must be turned off for this to take effect.
+# 200 means double height. Accepts only non-negative values.
+sensitivity = 3
+
+# The number of bars (0-200). 0 sets it to auto (fill up console).
+# Bars' width and space between bars in number of characters.
+; bars = 0
+bar_width = 3
+bar_spacing = 1
+
+
+# Lower and higher cutoff frequencies for lowest and highest bars
+# the bandwidth of the visualizer.
+# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
+# Cava will automatically increase the higher cutoff if a too low band is specified.
+; lower_cutoff_freq = 50
+; higher_cutoff_freq = 10000
+
+
+
+[input]
+
+# Audio capturing method. Possible methods are: 'pulse', 'alsa' or 'fifo'.
+# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
+#
+# All input methods uses the same config variable 'source'
+# to define where it should get the audio.
+#
+# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
+# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
+# 
+# For alsa 'source' will be the capture device.
+# For fifo 'source' will be the path to fifo-file.
+method = pulse
+; source = auto
+
+; method = alsa
+; source = hw:Loopback,1
+
+; method = fifo
+; source = /tmp/mpd.fifo
+
+
+
+[output]
+
+# Ouput method. Can be 'ncurses', 'noncurses' or 'raw'. 
+# 'noncurses' is for systems that does not suport ncurses.
+# 'raw' is a 16 bit data stream of the bar heights that can be used to send to other applications.
+# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
+; method = ncurses
+
+# Visual styles. Can be 'stereo' or 'mono'.
+# 'stereo' mirrors both channels with low frequencies in center.
+# 'mono' averages both channels and outputs left to right lowest to highest frequencies.
+; style = stereo
+
+# Raw output target. A fifo will be created if target does not exist.
+; raw_target = /dev/stdout
+
+# Raw data format. Can be 'binary' or 'ascii'.
+; data_format = binary
+
+# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
+; bit_format = 16bit
+
+# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
+; ascii_max_range = 1000
+
+# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
+# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
+; bar_delimiter = 59
+; frame_delimiter = 10
+
+
+
+[color]
+
+# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
+# Or defined by hex code '#xxxxxx' (hex code must be within '').
+background = '#1d2021' #bg0_h
+foreground = '#98971a' #green (dark)
+
+
+[smoothing]
+
+# Multiplier for the integral smoothing calculations. Takes values from 0-0.99.
+# Higher values means smoother, but less precise. Set to 0 to disable.
+; integral = 0.7
+
+# Disables or enables the so-called "Monstercat smoothing". Set to 0 to disable.
+; monstercat = 1
+
+# Set gravity multiplier for "drop off". Higher values means bars will drop faster.
+# Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
+; gravity = 1
+
+
+# In bar height, bars that would have been lower that this will not be drawn.
+; ignore = 0
+
+
+[eq]
+
+# This one is tricky. You can have as much keys as you want.
+# Remember to uncomment more then one key! More keys = more precision.
+# Look at readme.md on github for further explanations and examples.
+1 = 1 # bass
+2 = 1
+3 = 1 # midtone
+4 = 1
+5 = 1 # treble