// Salt's Quake autoexec.cfg // ========================================= // Base changes crosshair 0 // Crosshair is for pussies fov 110 // W I D E gl_texturemode 3 // Disable texture filtering r_lerpmodels 1 // Interpolate animations, except torches and muzzleflashes r_lerpmove 1 // Interpolate entity movement r_oldwater 0 // Disable old water texture warping animations r_particles 2 // Enable square particles r_sky_quality 32 // Probably doesn't do much at all, but might improve skies r_waterquality 32 // Noticeable improvement at 1440p, least for me //scr_clock 1 // Enables ingame timer scr_crosshairscale 2 // Makes the crosshair not tiny as hell v_gunkick 2 // Interpolates recoil // Drop a quick motd // Assumes Quakespasm on Linux echo "" echo " .,o' `o,. " echo " ,o8' `8o. " echo " o8' `8o " echo " o8: ;8o " echo ".88 88. " echo ":88. ,88: " echo "`888 888' " echo " 888o `88888' o888 " echo " `888o,. `888' .,o888' " echo " `8888888888888888888' " echo " `888888888888888' " echo " `:::8;8;::' " echo " 888 " echo " `8' " echo " `8' " echo " | " echo "" echo "Custom configs loaded from:" echo "" echo " ~/.quakespasm/id1/autoexec.cfg" echo "" echo "Site-local changes can be made at:" echo "" echo " ~/.quakespasm/id1/local.cfg" echo "" // Execute another config that exists outside of change control, just in case exec local.cfg // For site-local changes