// Salt's Quake autoexec.cfg
// =========================================

// Base changes
crosshair 0			// Crosshair is for pussies
fov 110				// W I D E

gl_texturemode 3		// Disable texture filtering

r_lerpmodels 1			// Interpolate animations, except torches and muzzleflashes
r_lerpmove 1			// Interpolate entity movement
r_oldwater 0			// Disable old water texture warping animations
r_particles 2			// Enable square particles
r_sky_quality 32		// Probably doesn't do much at all, but might improve skies
r_waterquality 32		// Noticeable improvement at 1440p, least for me

//scr_clock 1			// Enables ingame timer
scr_crosshairscale 2		// Makes the crosshair not tiny as hell

v_gunkick 2			// Interpolates recoil

// Drop a quick motd
// Assumes Quakespasm on Linux
echo ""
echo "     .,o'       `o,.                 "
echo "   ,o8'           `8o.               "
echo "  o8'               `8o              "
echo " o8:                 ;8o             "
echo ".88                   88.            "
echo ":88.                 ,88:            "
echo "`888                 888'            "
echo " 888o    `88888'    o888             "
echo " `888o,.  `888'  .,o888'             "
echo "  `8888888888888888888'              "
echo "    `888888888888888'                "
echo "       `:::8;8;::'                   "
echo "           888                       "
echo "           `8'                       "
echo "           `8'                       "
echo "            |                        "
echo ""
echo "Custom configs loaded from:"
echo ""
echo "    ~/.quakespasm/id1/autoexec.cfg"
echo ""
echo "Site-local changes can be made at:"
echo ""
echo "    ~/.quakespasm/id1/local.cfg"
echo ""

// Execute another config that exists outside of change control, just in case
exec local.cfg			// For site-local changes
