Files
archipelago-presets/mp1/salt-prime1.yaml
T
2026-04-18 16:42:19 -05:00

142 lines
3.6 KiB
YAML
Executable File

name: Salt
# Used to describe your yaml. Useful if you have multiple files.
description: Salt's basic Prime template
game: Metroid Prime
requires:
version: 0.6.2 # Version of Archipelago required for this yaml to work as expected.
Metroid Prime:
progression_balancing: normal
accessibility: full
death_link: 'false'
# Goal
required_artifacts:
8: 25
9: 50
10: 25
11: 10
12: 1
artifact_hints: 'true'
final_bosses:
both: 8
ridley: 1
prime: 1
none: 5
# Logic, etc.
starting_room:
normal: 50
safe: 50
combat_logic_difficulty: normal_logic
progressive_beam_upgrades:
'false': 50
'true': 1
# Mains
missile_launcher:
'false': 100
'true': 10
main_power_bomb:
'false': 100
'true': 10
randomize_starting_beam:
'false': 100
'true': 20
shuffle_scan_visor:
'false': 100
'true': 1
pre_scan_elevators: 'false'
# Setting to 'true' means only Varia protects against heat
non_varia_heat_damage: 'true'
staggered_suit_damage: progressive
spring_ball: 'true'
# Entrance rando
elevator_randomization:
'false': 50
'true': 10
door_color_randomization:
# Determine if/how door colors are randomized.
# None: No door colors will be randomized
# Global: All door colors of a given color will be randomized to another color
# Regional: Each Region will have its door colors randomized to another color
none: 50
global: 5
regional: 5
blast_shield_randomization:
# Determine if/how blast shields are randomized. Note that this will have a difficult time generating in solo worlds with no tricks enabled.
# None: No blast shields will be randomized
# Replace Existing: Each existing Missile Blast Shield will be replaced with a different Blast Shield type
# Mix It Up: Each Region will remove all existing blast shields and instead add a specified number to new doors
none: 50
replace_existing: 5
mix_it_up: 5
blast_shield_frequency:
# If using 'Mix It Up' for blast shield randomization, how many blast shields should be added per region? These are added using a percentage of total possible placements so exact numbers will vary by region. Higher numbers will have more difficulty genning in solo worlds with less tricks.
# Low: 10%
# Medium: 30%
# High: 50%
low: 10
medium: 50
high: 10
blast_shield_available_types:
all: 1
no_beam_combos: 50
locked_door_count: '0'
include_power_beam_doors: 'false'
include_morph_ball_bomb_doors: 'false'
# Tricks
trick_difficulty:
no_tricks: 50
easy: 1
medium: 0
hard: 0
remove_hive_mecha: 'true'
backwards_lower_mines: 'false'
remove_xray_requirements: remove_none
remove_thermal_requirements: remove_none
flaahgra_power_bombs: 'false'
trick_allow_list: []
trick_deny_list: []
# Cosmetic
fusion_suit:
'false': 50
'true': 25
hud_color:
default: 5
violet: 50
yellow: 50
cyan: 50
white: 50
orange: 50
lime: 50
teal: 50
purple: 50
hud_color_red: 0
hud_color_green: 0
hud_color_blue: 0
randomize_suit_colors:
'false': 25
'true': 50
power_suit_color: 0
varia_suit_color: 0
gravity_suit_color: 0
phazon_suit_color: 0
# Item & Location Options
local_items: []
non_local_items: []
start_inventory: {}
start_inventory_from_pool: {}
start_hints: []
start_location_hints: []
exclude_locations: []
priority_locations: []
item_links: []