142 lines
3.6 KiB
YAML
Executable File
142 lines
3.6 KiB
YAML
Executable File
name: Salt
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# Used to describe your yaml. Useful if you have multiple files.
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description: Salt's basic Prime template
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game: Metroid Prime
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requires:
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version: 0.6.2 # Version of Archipelago required for this yaml to work as expected.
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Metroid Prime:
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progression_balancing: normal
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accessibility: full
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death_link: 'false'
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# Goal
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required_artifacts:
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8: 25
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9: 50
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10: 25
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11: 10
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12: 1
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artifact_hints: 'true'
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final_bosses:
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both: 8
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ridley: 1
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prime: 1
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none: 5
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# Logic, etc.
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starting_room:
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normal: 50
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safe: 50
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combat_logic_difficulty: normal_logic
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progressive_beam_upgrades:
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'false': 50
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'true': 1
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# Mains
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missile_launcher:
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'false': 100
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'true': 10
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main_power_bomb:
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'false': 100
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'true': 10
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randomize_starting_beam:
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'false': 100
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'true': 20
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shuffle_scan_visor:
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'false': 100
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'true': 1
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pre_scan_elevators: 'false'
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# Setting to 'true' means only Varia protects against heat
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non_varia_heat_damage: 'true'
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staggered_suit_damage: progressive
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spring_ball: 'true'
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# Entrance rando
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elevator_randomization:
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'false': 50
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'true': 10
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door_color_randomization:
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# Determine if/how door colors are randomized.
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# None: No door colors will be randomized
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# Global: All door colors of a given color will be randomized to another color
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# Regional: Each Region will have its door colors randomized to another color
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none: 50
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global: 5
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regional: 5
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blast_shield_randomization:
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# Determine if/how blast shields are randomized. Note that this will have a difficult time generating in solo worlds with no tricks enabled.
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# None: No blast shields will be randomized
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# Replace Existing: Each existing Missile Blast Shield will be replaced with a different Blast Shield type
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# Mix It Up: Each Region will remove all existing blast shields and instead add a specified number to new doors
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none: 50
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replace_existing: 5
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mix_it_up: 5
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blast_shield_frequency:
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# If using 'Mix It Up' for blast shield randomization, how many blast shields should be added per region? These are added using a percentage of total possible placements so exact numbers will vary by region. Higher numbers will have more difficulty genning in solo worlds with less tricks.
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# Low: 10%
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# Medium: 30%
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# High: 50%
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low: 10
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medium: 50
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high: 10
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blast_shield_available_types:
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all: 1
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no_beam_combos: 50
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locked_door_count: '0'
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include_power_beam_doors: 'false'
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include_morph_ball_bomb_doors: 'false'
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# Tricks
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trick_difficulty:
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no_tricks: 50
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easy: 1
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medium: 0
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hard: 0
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remove_hive_mecha: 'true'
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backwards_lower_mines: 'false'
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remove_xray_requirements: remove_none
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remove_thermal_requirements: remove_none
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flaahgra_power_bombs: 'false'
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trick_allow_list: []
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trick_deny_list: []
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# Cosmetic
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fusion_suit:
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'false': 50
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'true': 25
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hud_color:
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default: 5
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violet: 50
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yellow: 50
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cyan: 50
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white: 50
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orange: 50
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lime: 50
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teal: 50
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purple: 50
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hud_color_red: 0
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hud_color_green: 0
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hud_color_blue: 0
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randomize_suit_colors:
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'false': 25
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'true': 50
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power_suit_color: 0
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varia_suit_color: 0
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gravity_suit_color: 0
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phazon_suit_color: 0
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# Item & Location Options
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local_items: []
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non_local_items: []
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start_inventory: {}
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start_inventory_from_pool: {}
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start_hints: []
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start_location_hints: []
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exclude_locations: []
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priority_locations: []
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item_links: []
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