623 lines
23 KiB
YAML
623 lines
23 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: Salt
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# Used to describe your yaml. Useful if you have multiple files.
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description: Salt's SoH Archipelago Template BETA
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game: Ship of Harkinian
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requires:
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version: 0.6.2 # Version of Archipelago required for this yaml to work as expected.
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Ship of Harkinian:
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################
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# Game Options #
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################
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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plando_items:
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# Generic items plando.
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[]
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closed_forest:
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# On - Kokiri Sword & Deku Shield are required to access the Deku Tree, and completing the Deku Tree is required to access the Lost Woods Bridge Exit.
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# Deku Only - Kokiri boy no longer blocks the path to the Bridge but Mido still requires the Kokiri Sword and Deku Shield to access the tree.
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# Off - Mido no longer blocks the path to the Deku Tree. Kokiri boy no longer blocks the path out of the forest.
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'on': 0
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deku_only: 0
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'off': 50
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kakariko_gate:
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# Closed - The gate will remain closed until Zelda's Letter is shown to the guard.
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# Open - The gate is always open. The Happy Mask Shop will open immediately after obtaining Zelda's Letter.
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closed: 0
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open: 50
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door_of_time:
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# Closed - The Ocarina of Time, the Song of Time and all three Spiritual Stones are required to open the Door of Time.
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# Song only - Play the Song of Time in front of the Door of Time to open it.
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# Open - The Door of Time is permanently open with no requirements.
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closed: 0
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song_only: 0
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open: 50
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zoras_fountain:
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# Closed - King Zora obstructs the way to Zora's Fountain. Ruto's Letter must be shown as child Link in order to move him in both time periods.
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# Closed as child - Ruto's Letter is only required to move King Zora as child Link. Zora's Fountain starts open as adult.
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# Open - King Zora has already mweeped out of the way in both time periods. Ruto's Letter is removed from the item pool.
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closed: 0
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closed_as_child: 0
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open: 50
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sleeping_waterfall:
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# Closed:
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# Sleeping Waterfall obstructs the entrance to Zora's Domain. Zelda's Lullaby must be played in order to open
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# it (but only once; then it stays open in both time periods).
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#
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# Open:
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# Sleeping Waterfall is always open. Link may always enter Zora's Domain.
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closed: 50
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open: 0
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jabu_jabu:
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# Closed - A fish is required to open Jabu-Jabu's mouth.
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# Open - Jabu-Jabu's mouth opens without the need for a fish.
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closed: 50
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open: 0
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lock_overworld_doors:
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# Add locks to all wooden overworld doors, requiring specific small keys to open them.
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'false': 50
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'true': 0
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fortress_carpenters:
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# Sets the state of the carpenters captured by Gerudo in Gerudo Fortress, and with it the number of guards that spawn.
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# Normal - All 4 carpenters are required to be saved.
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# Fast - Only the bottom left carpenter requires rescuing.
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# Free - The bridge is repaired from the start, and Nabooru cannot spawn. If the Gerudo Membership Card isn't shuffled, you start with it.
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# Only Normal is compatible with Gerudo Fortress Key Rings.
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normal: 0
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fast: 50
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free: 0
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rainbow_bridge:
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# Alters the requirements to open the bridge to Ganon's Castle.
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# Vanilla - Obtain the Shadow Medallion, Spirit Medallion and Light Arrows.
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# Always open - No requirements.
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# Stones - Obtain the specified amount of Spiritual Stones.
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# Medallions - Obtain the specified amount of medallions.
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# Dungeon rewards - Obtain the specified total sum of Spiritual Stones or medallions.
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# Dungeons - Complete the specified amount of dungeons. Dungeons are considered complete after stepping in to the blue warp after the boss.
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# Tokens - Obtain the specified amount of Skulltula tokens.
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# Greg - Find Greg the Green Rupee.
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vanilla: 0
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always_open: 0
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stones: 0
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medallions: 50
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dungeon_rewards: 0
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dungeons: 0
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tokens: 0
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greg: 0
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rainbow_bridge_stones_required:
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# If Rainbow Bridge is set to stones, this is how many Spiritual Stones are required to open it.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 3
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3: 50
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random: 0
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random-low: 0
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random-high: 0
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rainbow_bridge_medallions_required:
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# If Rainbow Bridge is set to medallions, this is how many medallions are required to open it.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 6
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2: 50
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6: 0
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random: 0
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random-low: 0
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random-high: 0
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rainbow_bridge_dungeon_rewards_required:
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# If Rainbow Bridge is set to dungeon rewards, this is how many dungeon rewards are required to open it.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 9
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9: 50
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random: 0
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random-low: 0
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random-high: 0
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rainbow_bridge_dungeons_required:
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# If Rainbow Bridge is set to dungeons, this is how many completed dungeons are required to open it.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 8
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8: 50
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random: 0
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random-low: 0
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random-high: 0
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rainbow_bridge_skull_tokens_required:
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# If Rainbow Bridge is set to tokens, this is how many Gold Skulltula Tokens are required to open it.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 100
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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ganons_trials_required:
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# Sets the number of Ganon's Trials required to dispel the barrier.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 6
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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triforce_hunt:
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# Pieces of the Triforce of Courage have been scattered across the world. Find them all to finish the game!
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# If this option is enabled, Ganon's Boss Key will not be shuffled and Light Arrow Cutscene (LACS) will revert to its vanilla behavior.
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# When the required amount of pieces have been found, the game is saved and Ganon's Boss key is
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# given to you when you load back into the game if you desire to beat Ganon afterwards.
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'false': 50
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'true': 0
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triforce_hunt_required_pieces:
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# The amount of Triforce pieces required to win the game.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 100
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20: 50
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random: 0
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random-low: 0
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random-high: 0
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triforce_hunt_extra_pieces_percentage:
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# The percentage of extra Triforce pieces that will be added to the pool. The maximum total Triforce pieces is 100.
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# For example:
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# If 10 pieces are required, and this option is set to 50%, 5 extra pieces will be added.
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# If 20 pieces are required, and this option is set to 100%, 20 extra pieces will be added.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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shuffle_skull_tokens:
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# Shuffles Golden Skulltula Tokens into the item pool. This means Golden Skulltulas can contain other items as well.
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# Off - GS tokens will not be shuffled.
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# Dungeons - Only shuffle GS tokens that are within dungeons.
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# Overworld - Only shuffle GS tokens that are outside of dungeons.
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# All Tokens - Shuffle all 100 GS tokens.
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'off': 0
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dungeon: 50
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overworld: 0
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all: 0
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shuffle_master_sword:
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# Shuffles the Master Sword into the item pool.
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# If you haven't found the Master Sword before facing Ganon, you won't receive it during the fight.
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'false': 50
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'true': 0
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shuffle_childs_wallet:
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# Enabling this shuffles the Child's Wallet into the item pool.
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# You will not be able to carry any rupees until you find a wallet.
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'false': 50
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'true': 0
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shuffle_ocarina_buttons:
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# Enabling this shuffles the Ocarina buttons into the item pool.
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# This will require finding the buttons before being able to use them in songs.
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'false': 50
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'true': 0
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shuffle_swim:
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# Shuffles the ability to Swim into the item pool.
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# The ability to swim has to be found as an item (you can still be underwater if you use iron boots).
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# If you enter a water entrance without swim you will be respawned on land to prevent infinite death loops.
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# If you void out in Water Temple you will immediately be kicked out to prevent a softlock.
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'false': 50
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'true': 0
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shuffle_weird_egg:
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# Shuffles the Weird Egg from Malon in to the item pool. Enabling Skip Child Zelda disables this feature.
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# The Weird Egg is required to unlock several events:
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# - Zelda's Lullaby from Impa
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# - Saria's Song in Sacred Forest Meadow
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# - Epona's Song and chicken minigame at Lon Lon Ranch
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# - Zelda's Letter for Kakariko gate (if set to closed)
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# - Happy Mask Shop sidequest
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'false': 50
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'true': 0
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shuffle_fishing_pole:
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# Shuffles the fishing pole into the item pool. The fishing pole is required to play the fishing pond minigame.
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'false': 0
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'true': 50
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shuffle_deku_stick_bag:
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# Shuffles the Deku Stick bag into the item pool. The Deku Stick bag is required to hold Deku Sticks.
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'false': 50
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'true': 0
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shuffle_deku_nut_bag:
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# Shuffles the Deku Nut bag into the item pool. The Deku Nut bag is required to hold Deku Nuts.
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'false': 50
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'true': 0
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shuffle_freestanding_items:
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# Freestanding rupees & hearts are shuffles to random items. Freestanding heart pieces and small keys are already shuffled by default.
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# Off - freestanding rupees & hearts will not be shuffled.
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# Dungeons - Only freestanding rupees & hearts that are within dungeons.
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# Overworld - Only freestanding rupees & hearts that are outside of dungeons.
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# All - Shuffle all freestanding rupees & hearts.
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'off': 50
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dungeon: 0
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overworld: 0
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all: 0
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shuffle_shops:
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# Shuffle the 4 left items in every shop. Randomized items cost 10 rupees. The other 4 shop items stay vanilla.
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'false': 50
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'true': 0
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shuffle_fish:
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# Shuffle fish. Fishing pond fish will have 15 fish for each age. Overworld fish need a bottle to scoop up. Hylian Loach is not included.
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'off': 50
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pond: 0
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overworld: 0
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all: 0
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shuffle_scrubs:
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# Shuffles all Deku Scrub merchants in the game. Randomized items cost 10 rupees.
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'false': 50
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'true': 0
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shuffle_beehives:
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# Shuffle all beehives.
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'false': 50
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'true': 0
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shuffle_cows:
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# Randomize what cows will give when playing Epona's Song for them for the first time.
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'false': 50
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'true': 0
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shuffle_pots:
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# Pots will drop a randomized item the first time they're broken and collected. This does not include the flying pots.
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# With this option enabled, Ganon's boss key door is moved further up the stairs to allow access to the pots before obtaining Ganon's Boss Key.
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# Off - Pots will not be shuffled.
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# Dungeons - Only shuffle pots that are within dungeons.
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# Overworld - Only shuffle pots that are outside of dungeons.
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# All pots - Shuffle all pots.
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'off': 50
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dungeon: 0
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overworld: 0
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all: 0
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shuffle_crates:
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# Large and small crates will drop a randomized item the first time they're broken and collected.
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# Off - Crates will not be shuffled.
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# Dungeons - Only shuffle crates that are within dungeons.
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# Overworld - Only shuffle crates that are outside of dungeons.
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# All Crates - Shuffle all crates.
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'off': 50
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dungeon: 0
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overworld: 0
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all: 0
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shuffle_merchants:
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# This setting governs if the Bean Salesman, Medigoron, Granny and the Carpet Salesman sell a random item.
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# Beans Merchant Only - Only the Bean Salesman will have a check, and a pack of Magic Beans will be added to the item pool.
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# All But Beans - Medigoron, Granny and the Carpet Salesman will have checks.
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# All - Apply both effects.
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'off': 50
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bean_merchant_only: 0
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all_but_beans: 0
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all: 0
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shuffle_frog_song_rupees:
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# Shuffle the purple rupee rewards from the frogs in Zora's River. If this is turned off, only the Song of Storms and Frog Minigame rewards are shuffled.
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'false': 0
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'true': 50
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shuffle_adult_trade_items:
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# Adds all adult trade quest items to the pool. If this is turned off, only the Claim Check is in the pool.
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'false': 0
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'true': 50
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shuffle_boss_souls:
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# Shuffles 8 boss souls (one for each blue warp dungeon). A boss will not appear until you collect its respective soul.
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# On + Ganon will also hide Ganon and Ganondorf behind a boss soul.
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'off': 0
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'on': 50
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on_plus_ganons: 0
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shuffle_fairies:
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# Shuffle fairies from wonder spots, playing Song of Storms and other regular songs for Gossip Stones and in Fairy Fountains.
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'false': 50
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'true': 0
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shuffle_grass:
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# Grass/Bushes will drop a randomized item the first time they're cut and collected.
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# Off - Grass/Bushes will not be shuffled.
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# Dungeons - Only shuffle grass/bushes that are within dungeons.
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# Overworld - Only shuffle grass/bushes that are outside of dungeons.
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# All Grass/Bushes - Shuffle all grass/bushes.
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'off': 50
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dungeon: 0
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overworld: 0
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all: 0
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shuffle_dungeon_rewards:
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# Shuffles the location of Spiritual Stones and medallions.
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# Off - Spiritual Stones and medallions will be given in their vanilla location from their respective boss.
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# Dungeons - Spiritual Stones and medallions will be given as rewards for beating major dungeons. Link will always start with one stone or medallion.
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# Anywhere - Spiritual Stones and medallions can appear anywhere.
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'off': 50
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dungeons: 0
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anywhere: 0
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maps_and_compasses:
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# Start with - You will start with Maps & Compasses from all dungeons.
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# Shuffle - Maps & Compasses can appear anywhere.
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start_with: 50
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shuffle: 0
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ganons_castle_boss_key:
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# Vanilla - Ganon's Boss Key will appear in the vanilla location.
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# Anywhere - Ganon's Boss Key can appear anywhere.
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# LACS - These settings put the boss key on the Light Arrow Cutscene location, from Zelda in Temple of Time as adult, with differing requirements:
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# - Vanilla: Obtain the Shadow Medallion and Spirit Medallion.
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# - Stones: Obtain the specified amount of Spiritual Stones.
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# - Medallions: Obtain the specified amount of medallions.
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# - Dungeon rewards: Obtain the specified total sum of Spiritual Stones or medallions.
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# - Dungeons: Complete the specified amount of dungeons. Dungeons are considered complete after stepping in to the blue warp after the boss.
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# - Tokens: Obtain the specified amount of Skulltula tokens.
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vanilla: 0
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anywhere: 0
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lacs_vanilla: 0
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lacs_stones: 0
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lacs_medallions: 0
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lacs_dungeon_rewards: 50
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lacs_dungeons: 0
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lacs_skull_tokens: 0
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ganons_castle_boss_key_stones_required:
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# If Ganon's Boss Key is set to stones, this is how many Spiritual Stones are required to open it.
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# Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 3
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3: 50
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random: 0
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random-low: 0
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random-high: 0
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ganons_castle_boss_key_medallions_required:
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# If Ganon's Boss Key is set to medallions, this is how many medallions are required to open it.
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# Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time.
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#
|
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# You can define additional values between the minimum and maximum values.
|
|
# Minimum value is 1
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# Maximum value is 6
|
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6: 50
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random: 0
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random-low: 0
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random-high: 0
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ganons_castle_boss_key_dungeon_rewards_required:
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# If Ganon's Boss Key is set to dungeon rewards, this is how many dungeon rewards are required to open it.
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|
# Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time.
|
|
#
|
|
# You can define additional values between the minimum and maximum values.
|
|
# Minimum value is 1
|
|
# Maximum value is 9
|
|
6: 50
|
|
random: 0
|
|
random-low: 0
|
|
random-high: 0
|
|
|
|
ganons_castle_boss_key_dungeons_required:
|
|
# If Ganon's Boss Key is set to dungeons, this is how many dungeon completions are required to open it.
|
|
# Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time.
|
|
#
|
|
# You can define additional values between the minimum and maximum values.
|
|
# Minimum value is 1
|
|
# Maximum value is 8
|
|
8: 50
|
|
random: 0
|
|
random-low: 0
|
|
random-high: 0
|
|
|
|
ganons_castle_boss_key_skull_tokens_required:
|
|
# If Ganon's Boss Key is set to tokens, this is how many Gold Skulltula Tokens are required to open it.
|
|
# Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time.
|
|
#
|
|
# You can define additional values between the minimum and maximum values.
|
|
# Minimum value is 1
|
|
# Maximum value is 100
|
|
50: 50
|
|
random: 0
|
|
random-low: 0
|
|
random-high: 0
|
|
|
|
key_rings:
|
|
# Keyrings will replace all small keys from a particular dungeon with a single keyring that awards all keys for its associated dungeon.
|
|
'false': 50
|
|
'true': 0
|
|
|
|
big_poe_target_count:
|
|
# The Poe collector will give a reward for turning in this many Big Poes.
|
|
#
|
|
# You can define additional values between the minimum and maximum values.
|
|
# Minimum value is 0
|
|
# Maximum value is 10
|
|
1: 50
|
|
random: 0
|
|
random-low: 0
|
|
random-high: 0
|
|
|
|
skip_child_zelda:
|
|
# Start with Zelda's Letter and the item Impa would normally give you and skip the sequence up until after meeting Zelda. Disables the ability to shuffle Weird Egg.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
skip_epona_race:
|
|
# Epona can be summoned with Epona's Song without needing to race Ingo.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
complete_mask_quest:
|
|
# Once the Happy Mask Shop is opened, all masks will be available to be borrowed.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
skip_scarecrows_song:
|
|
# Start with the ability to summon Pierre the Scarecrow. Pulling out an Ocarina in the usual locations will automatically summon him.
|
|
# With Shuffle Ocarina Buttons enabled, you'll need at least two Ocarina buttons to summon him.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
full_wallets:
|
|
# Start with a full wallet. All wallet upgrades come filled with rupees.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
bombchu_bag:
|
|
# Bombchus require their own bag to be found before use. Without this setting, any Bombchu requirement is filled by Bomb Bag + a renewable source of Bombchus.
|
|
# The first Bombchu you find be a Bag containing 20 chus, and subsequent packs will have 10.
|
|
# Once found, they can be replenished at shops selling refills, Bombchu Bowling and the carpet merchant.
|
|
# Bombchu Bowling is opened by obtaining the Bombchu Bag.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
bombchu_drops:
|
|
# Once you obtain a Bombchu Bag, refills will sometimes replace Bomb drops that would spawn.
|
|
# If you have Bombchu Bag disabled, you will need a Bomb Bag and existing Bombchus for Bombchus to drop.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
blue_fire_arrows:
|
|
# Ice Arrows act like Blue Fire, making them able to melt red ice.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
sunlight_arrows:
|
|
# Light Arrows can be used to light up the sun switches instead of using the Mirror Shield.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
infinite_upgrades:
|
|
# Adds upgrades that hold infinite quantities of items (bombs, arrows, etc.).
|
|
# Progressive - The infinite upgrades are obtained after getting the last normal capacity upgrade.
|
|
# Condensed Progressive - The infinite upgrades are obtained as the first capacity upgrade (doesn't apply to the infinite wallet or to infinite magic).
|
|
'off': 50
|
|
progressive: 0
|
|
condensed_progressive: 0
|
|
|
|
skeleton_key:
|
|
# Adds a new item called the Skeleton Key, it unlocks every door locked by a small key.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
###########################
|
|
# Item & Location Options #
|
|
###########################
|
|
local_items:
|
|
# Forces these items to be in their native world.
|
|
[]
|
|
|
|
non_local_items:
|
|
# Forces these items to be outside their native world.
|
|
[]
|
|
|
|
start_inventory:
|
|
# Start with these items.
|
|
{}
|
|
|
|
start_hints:
|
|
# Start with these item's locations prefilled into the ``!hint`` command.
|
|
[]
|
|
|
|
start_location_hints:
|
|
# Start with these locations and their item prefilled into the ``!hint`` command.
|
|
[]
|
|
|
|
exclude_locations:
|
|
# Prevent these locations from having an important item.
|
|
[]
|
|
|
|
priority_locations:
|
|
# Prevent these locations from having an unimportant item.
|
|
[]
|
|
|
|
item_links:
|
|
# Share part of your item pool with other players.
|
|
[]
|