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archipelago-presets/soh/salt-soh-6rewards.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Salt
# Used to describe your yaml. Useful if you have multiple files.
description: Salt's SoH Archipelago Template BETA
game: Ship of Harkinian
requires:
version: 0.6.2 # Version of Archipelago required for this yaml to work as expected.
Ship of Harkinian:
################
# Game Options #
################
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
plando_items:
# Generic items plando.
[]
closed_forest:
# On - Kokiri Sword & Deku Shield are required to access the Deku Tree, and completing the Deku Tree is required to access the Lost Woods Bridge Exit.
# Deku Only - Kokiri boy no longer blocks the path to the Bridge but Mido still requires the Kokiri Sword and Deku Shield to access the tree.
# Off - Mido no longer blocks the path to the Deku Tree. Kokiri boy no longer blocks the path out of the forest.
'on': 0
deku_only: 0
'off': 50
kakariko_gate:
# Closed - The gate will remain closed until Zelda's Letter is shown to the guard.
# Open - The gate is always open. The Happy Mask Shop will open immediately after obtaining Zelda's Letter.
closed: 0
open: 50
door_of_time:
# Closed - The Ocarina of Time, the Song of Time and all three Spiritual Stones are required to open the Door of Time.
# Song only - Play the Song of Time in front of the Door of Time to open it.
# Open - The Door of Time is permanently open with no requirements.
closed: 0
song_only: 0
open: 50
zoras_fountain:
# Closed - King Zora obstructs the way to Zora's Fountain. Ruto's Letter must be shown as child Link in order to move him in both time periods.
# Closed as child - Ruto's Letter is only required to move King Zora as child Link. Zora's Fountain starts open as adult.
# Open - King Zora has already mweeped out of the way in both time periods. Ruto's Letter is removed from the item pool.
closed: 0
closed_as_child: 0
open: 50
sleeping_waterfall:
# Closed:
# Sleeping Waterfall obstructs the entrance to Zora's Domain. Zelda's Lullaby must be played in order to open
# it (but only once; then it stays open in both time periods).
#
# Open:
# Sleeping Waterfall is always open. Link may always enter Zora's Domain.
closed: 50
open: 0
jabu_jabu:
# Closed - A fish is required to open Jabu-Jabu's mouth.
# Open - Jabu-Jabu's mouth opens without the need for a fish.
closed: 50
open: 0
lock_overworld_doors:
# Add locks to all wooden overworld doors, requiring specific small keys to open them.
'false': 50
'true': 0
fortress_carpenters:
# Sets the state of the carpenters captured by Gerudo in Gerudo Fortress, and with it the number of guards that spawn.
# Normal - All 4 carpenters are required to be saved.
# Fast - Only the bottom left carpenter requires rescuing.
# Free - The bridge is repaired from the start, and Nabooru cannot spawn. If the Gerudo Membership Card isn't shuffled, you start with it.
# Only Normal is compatible with Gerudo Fortress Key Rings.
normal: 0
fast: 50
free: 0
rainbow_bridge:
# Alters the requirements to open the bridge to Ganon's Castle.
# Vanilla - Obtain the Shadow Medallion, Spirit Medallion and Light Arrows.
# Always open - No requirements.
# Stones - Obtain the specified amount of Spiritual Stones.
# Medallions - Obtain the specified amount of medallions.
# Dungeon rewards - Obtain the specified total sum of Spiritual Stones or medallions.
# Dungeons - Complete the specified amount of dungeons. Dungeons are considered complete after stepping in to the blue warp after the boss.
# Tokens - Obtain the specified amount of Skulltula tokens.
# Greg - Find Greg the Green Rupee.
vanilla: 0
always_open: 0
stones: 0
medallions: 50
dungeon_rewards: 0
dungeons: 0
tokens: 0
greg: 0
rainbow_bridge_stones_required:
# If Rainbow Bridge is set to stones, this is how many Spiritual Stones are required to open it.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 3
3: 50
random: 0
random-low: 0
random-high: 0
rainbow_bridge_medallions_required:
# If Rainbow Bridge is set to medallions, this is how many medallions are required to open it.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 6
2: 50
6: 0
random: 0
random-low: 0
random-high: 0
rainbow_bridge_dungeon_rewards_required:
# If Rainbow Bridge is set to dungeon rewards, this is how many dungeon rewards are required to open it.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 9
9: 50
random: 0
random-low: 0
random-high: 0
rainbow_bridge_dungeons_required:
# If Rainbow Bridge is set to dungeons, this is how many completed dungeons are required to open it.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 8
8: 50
random: 0
random-low: 0
random-high: 0
rainbow_bridge_skull_tokens_required:
# If Rainbow Bridge is set to tokens, this is how many Gold Skulltula Tokens are required to open it.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 100
50: 50
random: 0
random-low: 0
random-high: 0
ganons_trials_required:
# Sets the number of Ganon's Trials required to dispel the barrier.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 6
0: 50
random: 0
random-low: 0
random-high: 0
triforce_hunt:
# Pieces of the Triforce of Courage have been scattered across the world. Find them all to finish the game!
# If this option is enabled, Ganon's Boss Key will not be shuffled and Light Arrow Cutscene (LACS) will revert to its vanilla behavior.
# When the required amount of pieces have been found, the game is saved and Ganon's Boss key is
# given to you when you load back into the game if you desire to beat Ganon afterwards.
'false': 50
'true': 0
triforce_hunt_required_pieces:
# The amount of Triforce pieces required to win the game.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 100
20: 50
random: 0
random-low: 0
random-high: 0
triforce_hunt_extra_pieces_percentage:
# The percentage of extra Triforce pieces that will be added to the pool. The maximum total Triforce pieces is 100.
# For example:
# If 10 pieces are required, and this option is set to 50%, 5 extra pieces will be added.
# If 20 pieces are required, and this option is set to 100%, 20 extra pieces will be added.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
50: 50
random: 0
random-low: 0
random-high: 0
shuffle_skull_tokens:
# Shuffles Golden Skulltula Tokens into the item pool. This means Golden Skulltulas can contain other items as well.
# Off - GS tokens will not be shuffled.
# Dungeons - Only shuffle GS tokens that are within dungeons.
# Overworld - Only shuffle GS tokens that are outside of dungeons.
# All Tokens - Shuffle all 100 GS tokens.
'off': 0
dungeon: 50
overworld: 0
all: 0
shuffle_master_sword:
# Shuffles the Master Sword into the item pool.
# If you haven't found the Master Sword before facing Ganon, you won't receive it during the fight.
'false': 50
'true': 0
shuffle_childs_wallet:
# Enabling this shuffles the Child's Wallet into the item pool.
# You will not be able to carry any rupees until you find a wallet.
'false': 50
'true': 0
shuffle_ocarina_buttons:
# Enabling this shuffles the Ocarina buttons into the item pool.
# This will require finding the buttons before being able to use them in songs.
'false': 50
'true': 0
shuffle_swim:
# Shuffles the ability to Swim into the item pool.
# The ability to swim has to be found as an item (you can still be underwater if you use iron boots).
# If you enter a water entrance without swim you will be respawned on land to prevent infinite death loops.
# If you void out in Water Temple you will immediately be kicked out to prevent a softlock.
'false': 50
'true': 0
shuffle_weird_egg:
# Shuffles the Weird Egg from Malon in to the item pool. Enabling Skip Child Zelda disables this feature.
# The Weird Egg is required to unlock several events:
# - Zelda's Lullaby from Impa
# - Saria's Song in Sacred Forest Meadow
# - Epona's Song and chicken minigame at Lon Lon Ranch
# - Zelda's Letter for Kakariko gate (if set to closed)
# - Happy Mask Shop sidequest
'false': 50
'true': 0
shuffle_fishing_pole:
# Shuffles the fishing pole into the item pool. The fishing pole is required to play the fishing pond minigame.
'false': 0
'true': 50
shuffle_deku_stick_bag:
# Shuffles the Deku Stick bag into the item pool. The Deku Stick bag is required to hold Deku Sticks.
'false': 50
'true': 0
shuffle_deku_nut_bag:
# Shuffles the Deku Nut bag into the item pool. The Deku Nut bag is required to hold Deku Nuts.
'false': 50
'true': 0
shuffle_freestanding_items:
# Freestanding rupees & hearts are shuffles to random items. Freestanding heart pieces and small keys are already shuffled by default.
# Off - freestanding rupees & hearts will not be shuffled.
# Dungeons - Only freestanding rupees & hearts that are within dungeons.
# Overworld - Only freestanding rupees & hearts that are outside of dungeons.
# All - Shuffle all freestanding rupees & hearts.
'off': 50
dungeon: 0
overworld: 0
all: 0
shuffle_shops:
# Shuffle the 4 left items in every shop. Randomized items cost 10 rupees. The other 4 shop items stay vanilla.
'false': 50
'true': 0
shuffle_fish:
# Shuffle fish. Fishing pond fish will have 15 fish for each age. Overworld fish need a bottle to scoop up. Hylian Loach is not included.
'off': 50
pond: 0
overworld: 0
all: 0
shuffle_scrubs:
# Shuffles all Deku Scrub merchants in the game. Randomized items cost 10 rupees.
'false': 50
'true': 0
shuffle_beehives:
# Shuffle all beehives.
'false': 50
'true': 0
shuffle_cows:
# Randomize what cows will give when playing Epona's Song for them for the first time.
'false': 50
'true': 0
shuffle_pots:
# Pots will drop a randomized item the first time they're broken and collected. This does not include the flying pots.
# With this option enabled, Ganon's boss key door is moved further up the stairs to allow access to the pots before obtaining Ganon's Boss Key.
# Off - Pots will not be shuffled.
# Dungeons - Only shuffle pots that are within dungeons.
# Overworld - Only shuffle pots that are outside of dungeons.
# All pots - Shuffle all pots.
'off': 50
dungeon: 0
overworld: 0
all: 0
shuffle_crates:
# Large and small crates will drop a randomized item the first time they're broken and collected.
# Off - Crates will not be shuffled.
# Dungeons - Only shuffle crates that are within dungeons.
# Overworld - Only shuffle crates that are outside of dungeons.
# All Crates - Shuffle all crates.
'off': 50
dungeon: 0
overworld: 0
all: 0
shuffle_merchants:
# This setting governs if the Bean Salesman, Medigoron, Granny and the Carpet Salesman sell a random item.
# Beans Merchant Only - Only the Bean Salesman will have a check, and a pack of Magic Beans will be added to the item pool.
# All But Beans - Medigoron, Granny and the Carpet Salesman will have checks.
# All - Apply both effects.
'off': 50
bean_merchant_only: 0
all_but_beans: 0
all: 0
shuffle_frog_song_rupees:
# Shuffle the purple rupee rewards from the frogs in Zora's River. If this is turned off, only the Song of Storms and Frog Minigame rewards are shuffled.
'false': 0
'true': 50
shuffle_adult_trade_items:
# Adds all adult trade quest items to the pool. If this is turned off, only the Claim Check is in the pool.
'false': 0
'true': 50
shuffle_boss_souls:
# Shuffles 8 boss souls (one for each blue warp dungeon). A boss will not appear until you collect its respective soul.
# On + Ganon will also hide Ganon and Ganondorf behind a boss soul.
'off': 0
'on': 50
on_plus_ganons: 0
shuffle_fairies:
# Shuffle fairies from wonder spots, playing Song of Storms and other regular songs for Gossip Stones and in Fairy Fountains.
'false': 50
'true': 0
shuffle_grass:
# Grass/Bushes will drop a randomized item the first time they're cut and collected.
# Off - Grass/Bushes will not be shuffled.
# Dungeons - Only shuffle grass/bushes that are within dungeons.
# Overworld - Only shuffle grass/bushes that are outside of dungeons.
# All Grass/Bushes - Shuffle all grass/bushes.
'off': 50
dungeon: 0
overworld: 0
all: 0
shuffle_dungeon_rewards:
# Shuffles the location of Spiritual Stones and medallions.
# Off - Spiritual Stones and medallions will be given in their vanilla location from their respective boss.
# Dungeons - Spiritual Stones and medallions will be given as rewards for beating major dungeons. Link will always start with one stone or medallion.
# Anywhere - Spiritual Stones and medallions can appear anywhere.
'off': 50
dungeons: 0
anywhere: 0
maps_and_compasses:
# Start with - You will start with Maps & Compasses from all dungeons.
# Shuffle - Maps & Compasses can appear anywhere.
start_with: 50
shuffle: 0
ganons_castle_boss_key:
# Vanilla - Ganon's Boss Key will appear in the vanilla location.
# Anywhere - Ganon's Boss Key can appear anywhere.
# LACS - These settings put the boss key on the Light Arrow Cutscene location, from Zelda in Temple of Time as adult, with differing requirements:
# - Vanilla: Obtain the Shadow Medallion and Spirit Medallion.
# - Stones: Obtain the specified amount of Spiritual Stones.
# - Medallions: Obtain the specified amount of medallions.
# - Dungeon rewards: Obtain the specified total sum of Spiritual Stones or medallions.
# - Dungeons: Complete the specified amount of dungeons. Dungeons are considered complete after stepping in to the blue warp after the boss.
# - Tokens: Obtain the specified amount of Skulltula tokens.
vanilla: 0
anywhere: 0
lacs_vanilla: 0
lacs_stones: 0
lacs_medallions: 0
lacs_dungeon_rewards: 50
lacs_dungeons: 0
lacs_skull_tokens: 0
ganons_castle_boss_key_stones_required:
# If Ganon's Boss Key is set to stones, this is how many Spiritual Stones are required to open it.
# Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 3
3: 50
random: 0
random-low: 0
random-high: 0
ganons_castle_boss_key_medallions_required:
# If Ganon's Boss Key is set to medallions, this is how many medallions are required to open it.
# Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 6
6: 50
random: 0
random-low: 0
random-high: 0
ganons_castle_boss_key_dungeon_rewards_required:
# If Ganon's Boss Key is set to dungeon rewards, this is how many dungeon rewards are required to open it.
# Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 9
6: 50
random: 0
random-low: 0
random-high: 0
ganons_castle_boss_key_dungeons_required:
# If Ganon's Boss Key is set to dungeons, this is how many dungeon completions are required to open it.
# Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 8
8: 50
random: 0
random-low: 0
random-high: 0
ganons_castle_boss_key_skull_tokens_required:
# If Ganon's Boss Key is set to tokens, this is how many Gold Skulltula Tokens are required to open it.
# Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 100
50: 50
random: 0
random-low: 0
random-high: 0
key_rings:
# Keyrings will replace all small keys from a particular dungeon with a single keyring that awards all keys for its associated dungeon.
'false': 50
'true': 0
big_poe_target_count:
# The Poe collector will give a reward for turning in this many Big Poes.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 10
1: 50
random: 0
random-low: 0
random-high: 0
skip_child_zelda:
# Start with Zelda's Letter and the item Impa would normally give you and skip the sequence up until after meeting Zelda. Disables the ability to shuffle Weird Egg.
'false': 0
'true': 50
skip_epona_race:
# Epona can be summoned with Epona's Song without needing to race Ingo.
'false': 0
'true': 50
complete_mask_quest:
# Once the Happy Mask Shop is opened, all masks will be available to be borrowed.
'false': 0
'true': 50
skip_scarecrows_song:
# Start with the ability to summon Pierre the Scarecrow. Pulling out an Ocarina in the usual locations will automatically summon him.
# With Shuffle Ocarina Buttons enabled, you'll need at least two Ocarina buttons to summon him.
'false': 0
'true': 50
full_wallets:
# Start with a full wallet. All wallet upgrades come filled with rupees.
'false': 0
'true': 50
bombchu_bag:
# Bombchus require their own bag to be found before use. Without this setting, any Bombchu requirement is filled by Bomb Bag + a renewable source of Bombchus.
# The first Bombchu you find be a Bag containing 20 chus, and subsequent packs will have 10.
# Once found, they can be replenished at shops selling refills, Bombchu Bowling and the carpet merchant.
# Bombchu Bowling is opened by obtaining the Bombchu Bag.
'false': 0
'true': 50
bombchu_drops:
# Once you obtain a Bombchu Bag, refills will sometimes replace Bomb drops that would spawn.
# If you have Bombchu Bag disabled, you will need a Bomb Bag and existing Bombchus for Bombchus to drop.
'false': 0
'true': 50
blue_fire_arrows:
# Ice Arrows act like Blue Fire, making them able to melt red ice.
'false': 0
'true': 50
sunlight_arrows:
# Light Arrows can be used to light up the sun switches instead of using the Mirror Shield.
'false': 0
'true': 50
infinite_upgrades:
# Adds upgrades that hold infinite quantities of items (bombs, arrows, etc.).
# Progressive - The infinite upgrades are obtained after getting the last normal capacity upgrade.
# Condensed Progressive - The infinite upgrades are obtained as the first capacity upgrade (doesn't apply to the infinite wallet or to infinite magic).
'off': 50
progressive: 0
condensed_progressive: 0
skeleton_key:
# Adds a new item called the Skeleton Key, it unlocks every door locked by a small key.
'false': 0
'true': 50
###########################
# Item & Location Options #
###########################
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]