# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: Salt # Used to describe your yaml. Useful if you have multiple files. description: Salt's SoH Archipelago Template BETA game: Ship of Harkinian requires: version: 0.6.2 # Version of Archipelago required for this yaml to work as expected. Ship of Harkinian: ################ # Game Options # ################ progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 plando_items: # Generic items plando. [] closed_forest: # On - Kokiri Sword & Deku Shield are required to access the Deku Tree, and completing the Deku Tree is required to access the Lost Woods Bridge Exit. # Deku Only - Kokiri boy no longer blocks the path to the Bridge but Mido still requires the Kokiri Sword and Deku Shield to access the tree. # Off - Mido no longer blocks the path to the Deku Tree. Kokiri boy no longer blocks the path out of the forest. 'on': 0 deku_only: 0 'off': 50 kakariko_gate: # Closed - The gate will remain closed until Zelda's Letter is shown to the guard. # Open - The gate is always open. The Happy Mask Shop will open immediately after obtaining Zelda's Letter. closed: 0 open: 50 door_of_time: # Closed - The Ocarina of Time, the Song of Time and all three Spiritual Stones are required to open the Door of Time. # Song only - Play the Song of Time in front of the Door of Time to open it. # Open - The Door of Time is permanently open with no requirements. closed: 0 song_only: 0 open: 50 zoras_fountain: # Closed - King Zora obstructs the way to Zora's Fountain. Ruto's Letter must be shown as child Link in order to move him in both time periods. # Closed as child - Ruto's Letter is only required to move King Zora as child Link. Zora's Fountain starts open as adult. # Open - King Zora has already mweeped out of the way in both time periods. Ruto's Letter is removed from the item pool. closed: 0 closed_as_child: 0 open: 50 sleeping_waterfall: # Closed: # Sleeping Waterfall obstructs the entrance to Zora's Domain. Zelda's Lullaby must be played in order to open # it (but only once; then it stays open in both time periods). # # Open: # Sleeping Waterfall is always open. Link may always enter Zora's Domain. closed: 50 open: 0 jabu_jabu: # Closed - A fish is required to open Jabu-Jabu's mouth. # Open - Jabu-Jabu's mouth opens without the need for a fish. closed: 50 open: 0 lock_overworld_doors: # Add locks to all wooden overworld doors, requiring specific small keys to open them. 'false': 50 'true': 0 fortress_carpenters: # Sets the state of the carpenters captured by Gerudo in Gerudo Fortress, and with it the number of guards that spawn. # Normal - All 4 carpenters are required to be saved. # Fast - Only the bottom left carpenter requires rescuing. # Free - The bridge is repaired from the start, and Nabooru cannot spawn. If the Gerudo Membership Card isn't shuffled, you start with it. # Only Normal is compatible with Gerudo Fortress Key Rings. normal: 0 fast: 50 free: 0 rainbow_bridge: # Alters the requirements to open the bridge to Ganon's Castle. # Vanilla - Obtain the Shadow Medallion, Spirit Medallion and Light Arrows. # Always open - No requirements. # Stones - Obtain the specified amount of Spiritual Stones. # Medallions - Obtain the specified amount of medallions. # Dungeon rewards - Obtain the specified total sum of Spiritual Stones or medallions. # Dungeons - Complete the specified amount of dungeons. Dungeons are considered complete after stepping in to the blue warp after the boss. # Tokens - Obtain the specified amount of Skulltula tokens. # Greg - Find Greg the Green Rupee. vanilla: 0 always_open: 0 stones: 0 medallions: 50 dungeon_rewards: 0 dungeons: 0 tokens: 0 greg: 0 rainbow_bridge_stones_required: # If Rainbow Bridge is set to stones, this is how many Spiritual Stones are required to open it. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 3 3: 50 random: 0 random-low: 0 random-high: 0 rainbow_bridge_medallions_required: # If Rainbow Bridge is set to medallions, this is how many medallions are required to open it. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 6 2: 50 6: 0 random: 0 random-low: 0 random-high: 0 rainbow_bridge_dungeon_rewards_required: # If Rainbow Bridge is set to dungeon rewards, this is how many dungeon rewards are required to open it. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 9 9: 50 random: 0 random-low: 0 random-high: 0 rainbow_bridge_dungeons_required: # If Rainbow Bridge is set to dungeons, this is how many completed dungeons are required to open it. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 8 8: 50 random: 0 random-low: 0 random-high: 0 rainbow_bridge_skull_tokens_required: # If Rainbow Bridge is set to tokens, this is how many Gold Skulltula Tokens are required to open it. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 50: 50 random: 0 random-low: 0 random-high: 0 ganons_trials_required: # Sets the number of Ganon's Trials required to dispel the barrier. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 6 0: 50 random: 0 random-low: 0 random-high: 0 triforce_hunt: # Pieces of the Triforce of Courage have been scattered across the world. Find them all to finish the game! # If this option is enabled, Ganon's Boss Key will not be shuffled and Light Arrow Cutscene (LACS) will revert to its vanilla behavior. # When the required amount of pieces have been found, the game is saved and Ganon's Boss key is # given to you when you load back into the game if you desire to beat Ganon afterwards. 'false': 50 'true': 0 triforce_hunt_required_pieces: # The amount of Triforce pieces required to win the game. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 20: 50 random: 0 random-low: 0 random-high: 0 triforce_hunt_extra_pieces_percentage: # The percentage of extra Triforce pieces that will be added to the pool. The maximum total Triforce pieces is 100. # For example: # If 10 pieces are required, and this option is set to 50%, 5 extra pieces will be added. # If 20 pieces are required, and this option is set to 100%, 20 extra pieces will be added. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 50: 50 random: 0 random-low: 0 random-high: 0 shuffle_skull_tokens: # Shuffles Golden Skulltula Tokens into the item pool. This means Golden Skulltulas can contain other items as well. # Off - GS tokens will not be shuffled. # Dungeons - Only shuffle GS tokens that are within dungeons. # Overworld - Only shuffle GS tokens that are outside of dungeons. # All Tokens - Shuffle all 100 GS tokens. 'off': 0 dungeon: 50 overworld: 0 all: 0 shuffle_master_sword: # Shuffles the Master Sword into the item pool. # If you haven't found the Master Sword before facing Ganon, you won't receive it during the fight. 'false': 50 'true': 0 shuffle_childs_wallet: # Enabling this shuffles the Child's Wallet into the item pool. # You will not be able to carry any rupees until you find a wallet. 'false': 50 'true': 0 shuffle_ocarina_buttons: # Enabling this shuffles the Ocarina buttons into the item pool. # This will require finding the buttons before being able to use them in songs. 'false': 50 'true': 0 shuffle_swim: # Shuffles the ability to Swim into the item pool. # The ability to swim has to be found as an item (you can still be underwater if you use iron boots). # If you enter a water entrance without swim you will be respawned on land to prevent infinite death loops. # If you void out in Water Temple you will immediately be kicked out to prevent a softlock. 'false': 50 'true': 0 shuffle_weird_egg: # Shuffles the Weird Egg from Malon in to the item pool. Enabling Skip Child Zelda disables this feature. # The Weird Egg is required to unlock several events: # - Zelda's Lullaby from Impa # - Saria's Song in Sacred Forest Meadow # - Epona's Song and chicken minigame at Lon Lon Ranch # - Zelda's Letter for Kakariko gate (if set to closed) # - Happy Mask Shop sidequest 'false': 50 'true': 0 shuffle_fishing_pole: # Shuffles the fishing pole into the item pool. The fishing pole is required to play the fishing pond minigame. 'false': 0 'true': 50 shuffle_deku_stick_bag: # Shuffles the Deku Stick bag into the item pool. The Deku Stick bag is required to hold Deku Sticks. 'false': 50 'true': 0 shuffle_deku_nut_bag: # Shuffles the Deku Nut bag into the item pool. The Deku Nut bag is required to hold Deku Nuts. 'false': 50 'true': 0 shuffle_freestanding_items: # Freestanding rupees & hearts are shuffles to random items. Freestanding heart pieces and small keys are already shuffled by default. # Off - freestanding rupees & hearts will not be shuffled. # Dungeons - Only freestanding rupees & hearts that are within dungeons. # Overworld - Only freestanding rupees & hearts that are outside of dungeons. # All - Shuffle all freestanding rupees & hearts. 'off': 50 dungeon: 0 overworld: 0 all: 0 shuffle_shops: # Shuffle the 4 left items in every shop. Randomized items cost 10 rupees. The other 4 shop items stay vanilla. 'false': 50 'true': 0 shuffle_fish: # Shuffle fish. Fishing pond fish will have 15 fish for each age. Overworld fish need a bottle to scoop up. Hylian Loach is not included. 'off': 50 pond: 0 overworld: 0 all: 0 shuffle_scrubs: # Shuffles all Deku Scrub merchants in the game. Randomized items cost 10 rupees. 'false': 50 'true': 0 shuffle_beehives: # Shuffle all beehives. 'false': 50 'true': 0 shuffle_cows: # Randomize what cows will give when playing Epona's Song for them for the first time. 'false': 50 'true': 0 shuffle_pots: # Pots will drop a randomized item the first time they're broken and collected. This does not include the flying pots. # With this option enabled, Ganon's boss key door is moved further up the stairs to allow access to the pots before obtaining Ganon's Boss Key. # Off - Pots will not be shuffled. # Dungeons - Only shuffle pots that are within dungeons. # Overworld - Only shuffle pots that are outside of dungeons. # All pots - Shuffle all pots. 'off': 50 dungeon: 0 overworld: 0 all: 0 shuffle_crates: # Large and small crates will drop a randomized item the first time they're broken and collected. # Off - Crates will not be shuffled. # Dungeons - Only shuffle crates that are within dungeons. # Overworld - Only shuffle crates that are outside of dungeons. # All Crates - Shuffle all crates. 'off': 50 dungeon: 0 overworld: 0 all: 0 shuffle_merchants: # This setting governs if the Bean Salesman, Medigoron, Granny and the Carpet Salesman sell a random item. # Beans Merchant Only - Only the Bean Salesman will have a check, and a pack of Magic Beans will be added to the item pool. # All But Beans - Medigoron, Granny and the Carpet Salesman will have checks. # All - Apply both effects. 'off': 50 bean_merchant_only: 0 all_but_beans: 0 all: 0 shuffle_frog_song_rupees: # Shuffle the purple rupee rewards from the frogs in Zora's River. If this is turned off, only the Song of Storms and Frog Minigame rewards are shuffled. 'false': 0 'true': 50 shuffle_adult_trade_items: # Adds all adult trade quest items to the pool. If this is turned off, only the Claim Check is in the pool. 'false': 0 'true': 50 shuffle_boss_souls: # Shuffles 8 boss souls (one for each blue warp dungeon). A boss will not appear until you collect its respective soul. # On + Ganon will also hide Ganon and Ganondorf behind a boss soul. 'off': 0 'on': 50 on_plus_ganons: 0 shuffle_fairies: # Shuffle fairies from wonder spots, playing Song of Storms and other regular songs for Gossip Stones and in Fairy Fountains. 'false': 50 'true': 0 shuffle_grass: # Grass/Bushes will drop a randomized item the first time they're cut and collected. # Off - Grass/Bushes will not be shuffled. # Dungeons - Only shuffle grass/bushes that are within dungeons. # Overworld - Only shuffle grass/bushes that are outside of dungeons. # All Grass/Bushes - Shuffle all grass/bushes. 'off': 50 dungeon: 0 overworld: 0 all: 0 shuffle_dungeon_rewards: # Shuffles the location of Spiritual Stones and medallions. # Off - Spiritual Stones and medallions will be given in their vanilla location from their respective boss. # Dungeons - Spiritual Stones and medallions will be given as rewards for beating major dungeons. Link will always start with one stone or medallion. # Anywhere - Spiritual Stones and medallions can appear anywhere. 'off': 50 dungeons: 0 anywhere: 0 maps_and_compasses: # Start with - You will start with Maps & Compasses from all dungeons. # Shuffle - Maps & Compasses can appear anywhere. start_with: 50 shuffle: 0 ganons_castle_boss_key: # Vanilla - Ganon's Boss Key will appear in the vanilla location. # Anywhere - Ganon's Boss Key can appear anywhere. # LACS - These settings put the boss key on the Light Arrow Cutscene location, from Zelda in Temple of Time as adult, with differing requirements: # - Vanilla: Obtain the Shadow Medallion and Spirit Medallion. # - Stones: Obtain the specified amount of Spiritual Stones. # - Medallions: Obtain the specified amount of medallions. # - Dungeon rewards: Obtain the specified total sum of Spiritual Stones or medallions. # - Dungeons: Complete the specified amount of dungeons. Dungeons are considered complete after stepping in to the blue warp after the boss. # - Tokens: Obtain the specified amount of Skulltula tokens. vanilla: 0 anywhere: 0 lacs_vanilla: 0 lacs_stones: 0 lacs_medallions: 0 lacs_dungeon_rewards: 50 lacs_dungeons: 0 lacs_skull_tokens: 0 ganons_castle_boss_key_stones_required: # If Ganon's Boss Key is set to stones, this is how many Spiritual Stones are required to open it. # Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 3 3: 50 random: 0 random-low: 0 random-high: 0 ganons_castle_boss_key_medallions_required: # If Ganon's Boss Key is set to medallions, this is how many medallions are required to open it. # Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 6 6: 50 random: 0 random-low: 0 random-high: 0 ganons_castle_boss_key_dungeon_rewards_required: # If Ganon's Boss Key is set to dungeon rewards, this is how many dungeon rewards are required to open it. # Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 9 6: 50 random: 0 random-low: 0 random-high: 0 ganons_castle_boss_key_dungeons_required: # If Ganon's Boss Key is set to dungeons, this is how many dungeon completions are required to open it. # Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 8 8: 50 random: 0 random-low: 0 random-high: 0 ganons_castle_boss_key_skull_tokens_required: # If Ganon's Boss Key is set to tokens, this is how many Gold Skulltula Tokens are required to open it. # Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 50: 50 random: 0 random-low: 0 random-high: 0 key_rings: # Keyrings will replace all small keys from a particular dungeon with a single keyring that awards all keys for its associated dungeon. 'false': 50 'true': 0 big_poe_target_count: # The Poe collector will give a reward for turning in this many Big Poes. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 10 1: 50 random: 0 random-low: 0 random-high: 0 skip_child_zelda: # Start with Zelda's Letter and the item Impa would normally give you and skip the sequence up until after meeting Zelda. Disables the ability to shuffle Weird Egg. 'false': 0 'true': 50 skip_epona_race: # Epona can be summoned with Epona's Song without needing to race Ingo. 'false': 0 'true': 50 complete_mask_quest: # Once the Happy Mask Shop is opened, all masks will be available to be borrowed. 'false': 0 'true': 50 skip_scarecrows_song: # Start with the ability to summon Pierre the Scarecrow. Pulling out an Ocarina in the usual locations will automatically summon him. # With Shuffle Ocarina Buttons enabled, you'll need at least two Ocarina buttons to summon him. 'false': 0 'true': 50 full_wallets: # Start with a full wallet. All wallet upgrades come filled with rupees. 'false': 0 'true': 50 bombchu_bag: # Bombchus require their own bag to be found before use. Without this setting, any Bombchu requirement is filled by Bomb Bag + a renewable source of Bombchus. # The first Bombchu you find be a Bag containing 20 chus, and subsequent packs will have 10. # Once found, they can be replenished at shops selling refills, Bombchu Bowling and the carpet merchant. # Bombchu Bowling is opened by obtaining the Bombchu Bag. 'false': 0 'true': 50 bombchu_drops: # Once you obtain a Bombchu Bag, refills will sometimes replace Bomb drops that would spawn. # If you have Bombchu Bag disabled, you will need a Bomb Bag and existing Bombchus for Bombchus to drop. 'false': 0 'true': 50 blue_fire_arrows: # Ice Arrows act like Blue Fire, making them able to melt red ice. 'false': 0 'true': 50 sunlight_arrows: # Light Arrows can be used to light up the sun switches instead of using the Mirror Shield. 'false': 0 'true': 50 infinite_upgrades: # Adds upgrades that hold infinite quantities of items (bombs, arrows, etc.). # Progressive - The infinite upgrades are obtained after getting the last normal capacity upgrade. # Condensed Progressive - The infinite upgrades are obtained as the first capacity upgrade (doesn't apply to the infinite wallet or to infinite magic). 'off': 50 progressive: 0 condensed_progressive: 0 skeleton_key: # Adds a new item called the Skeleton Key, it unlocks every door locked by a small key. 'false': 0 'true': 50 ########################### # Item & Location Options # ########################### local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []