# Salt's Archipelago Presets For all sorts of rando funtimes ## What Games are Here? | Directory | Game | Mainline? | Checks | Description | | --------- | ---- | --------- | :----- | ----------- | | [`ahit`](./ahit) | [A Hat in Time](https://store.steampowered.com/app/253230/A_Hat_in_Time/) | Yes | ~140 | A collectathon platformer game by Gears For Breakfast. It tends to have a much smaller amount of checks, but the game is fundamentally **always a Triforce Hunt**. It's easy for me to reach the end of my game with a wide variety of itemsets, but I can still enter/cause BK with a few edge cases. | | [`mp1`](./mp1) | [Metroid Prime](https://github.com/Electro1512/MetroidAPrime) | No | 100 | My favorite GameCube game of all time. Due to its low check count and lockbox-based world setup, it has the potential to **enter BK very frequently**. Best paired with games that have **similar check counts**. | | [`soh`](./soh) | [Ship of Harkinian](https://github.com/HarbourMasters/Archipelago-SoH/releases) | No | ~380-1400 | A PC port of Ocarina of Time. Very low chance of shuffling grass and causing very fun times. Very **low BK rate**. | | [`tunic`](./tunic) | [TUNIC](https://store.steampowered.com/app/553420/TUNIC/) | Yes | ~300 | A cute little indie Zelda-like game. Nearly half of the checks are **sphere 0-2**, gated behind some knowledge and maybe one or two easily-obtained items. I **rarely enter BK** in this game unless the keys to my endgame are locked way behind somebody else (which can and does happen). | ## How Do I Access These? 1. Select a game from the source tree above (ask me which) 2. Select a preset to use (ask me which) 3. Click "Raw" in the options in the top-right of the document pane (next to "Permalink", "Blame", "History", and a few icons) 4. Save that file via `CTRL+S` and feed it to Archipelago ## I Still Don't Know How To Use These Just ask me. I'm in the call, just fucking ask me. If I'm up taking a shit or something, just pick one -- you can never go wrong with anything with **default** in the name.