name: Salt # Used to describe your yaml. Useful if you have multiple files. description: Salt's basic Prime template game: Metroid Prime requires: version: 0.6.2 # Version of Archipelago required for this yaml to work as expected. Metroid Prime: progression_balancing: normal accessibility: full death_link: 'false' # Goal required_artifacts: 8: 25 9: 50 10: 25 11: 10 12: 1 artifact_hints: 'true' final_bosses: both: 8 ridley: 1 prime: 1 none: 5 # Logic, etc. starting_room: normal: 50 safe: 50 combat_logic_difficulty: normal_logic progressive_beam_upgrades: 'false': 50 'true': 1 # Mains missile_launcher: 'false': 100 'true': 10 main_power_bomb: 'false': 100 'true': 10 randomize_starting_beam: 'false': 100 'true': 20 shuffle_scan_visor: 'false': 100 'true': 1 pre_scan_elevators: 'false' # Setting to 'true' means only Varia protects against heat non_varia_heat_damage: 'true' staggered_suit_damage: progressive spring_ball: 'true' # Entrance rando elevator_randomization: 'false': 50 'true': 10 door_color_randomization: # Determine if/how door colors are randomized. # None: No door colors will be randomized # Global: All door colors of a given color will be randomized to another color # Regional: Each Region will have its door colors randomized to another color none: 50 global: 5 regional: 5 blast_shield_randomization: # Determine if/how blast shields are randomized. Note that this will have a difficult time generating in solo worlds with no tricks enabled. # None: No blast shields will be randomized # Replace Existing: Each existing Missile Blast Shield will be replaced with a different Blast Shield type # Mix It Up: Each Region will remove all existing blast shields and instead add a specified number to new doors none: 50 replace_existing: 5 mix_it_up: 5 blast_shield_frequency: # If using 'Mix It Up' for blast shield randomization, how many blast shields should be added per region? These are added using a percentage of total possible placements so exact numbers will vary by region. Higher numbers will have more difficulty genning in solo worlds with less tricks. # Low: 10% # Medium: 30% # High: 50% low: 10 medium: 50 high: 10 blast_shield_available_types: all: 1 no_beam_combos: 50 locked_door_count: '0' include_power_beam_doors: 'false' include_morph_ball_bomb_doors: 'false' # Tricks trick_difficulty: no_tricks: 50 easy: 1 medium: 0 hard: 0 remove_hive_mecha: 'true' backwards_lower_mines: 'false' remove_xray_requirements: remove_none remove_thermal_requirements: remove_none flaahgra_power_bombs: 'false' trick_allow_list: [] trick_deny_list: [] # Cosmetic fusion_suit: 'false': 50 'true': 25 hud_color: default: 5 violet: 50 yellow: 50 cyan: 50 white: 50 orange: 50 lime: 50 teal: 50 purple: 50 hud_color_red: 0 hud_color_green: 0 hud_color_blue: 0 randomize_suit_colors: 'false': 25 'true': 50 power_suit_color: 0 varia_suit_color: 0 gravity_suit_color: 0 phazon_suit_color: 0 # Item & Location Options local_items: [] non_local_items: [] start_inventory: {} start_inventory_from_pool: {} start_hints: [] start_location_hints: [] exclude_locations: [] priority_locations: [] item_links: []