ansible/roles/factorio/defaults/map-settings.yml
2020-12-21 21:19:47 -06:00

100 lines
3.3 KiB
YAML

---
# Settings for the map-settings.json file
# Right now this is just an example of the default values as shown in the
# map-settings.example.json file that's provided with the factorio server
factorio_map_settings:
difficulty_settings:
recipe_difficulty: 1
technology_difficulty: 1
technology_price_multiplier: 1
pollution:
enabled: true
# these are values for 60 ticks (1 simulated second) amount that is
# diffused to neighboring chunk
diffusion_ratio: 0.02
min_to_diffuse: 15
ageing: 1
expected_max_per_chunk: 7000
min_to_show_per_chunk: 700
min_pollution_to_damage_trees: 3500
pollution_with_max_forest_damage: 10000
pollution_per_tree_damage: 2000
pollution_restored_per_tree_damage: 500
max_pollution_to_restore_trees: 1000
enemy_evolution:
enabled: true
time_factor: 0.000004
destroy_factor: 0.002
pollution_factor: 0.000015
enemy_expansion:
enabled: true
min_base_spacing: 3
max_expansion_distance: 7
friendly_base_influence_radius: 2
enemy_building_influence_radius: 2
building_coefficient: 0.1
other_base_coefficient: 2.0
neighbouring_chunk_coefficient: 0.5
neighbouring_base_chunk_coefficient: 0.4
max_colliding_tiles_coefficient: 0.9
settler_group_min_size: 5
settler_group_max_size: 20
min_expansion_cooldown: 14400
max_expansion_cooldown: 216000
unit_group:
min_group_gathering_time: 3600
max_group_gathering_time: 36000
max_wait_time_for_late_members: 7200
max_group_radius: 30.0
min_group_radius: 5.0
max_member_speedup_when_behind: 1.4
max_member_slowdown_when_ahead: 0.6
max_group_slowdown_factor: 0.3
max_group_member_fallback_factor: 3
member_disown_distance: 10
tick_tolerance_when_member_arrives: 60
max_gathering_unit_groups: 30
max_unit_group_size: 200
steering:
default:
radius: 1.2
separation_force: 0.005
separation_factor: 1.2
force_unit_fuzzy_goto_behavior: false
moving:
radius: 3
separation_force: 0.01
separation_factor: 3
force_unit_fuzzy_goto_behavior: false
path_finder:
fwd2bwd_ratio: 5
goal_pressure_ratio: 2
max_steps_worked_per_tick: 100
use_path_cache: true
short_cache_size: 5
long_cache_size: 25
short_cache_min_cacheable_distance: 10
short_cache_min_algo_steps_to_cache: 50
long_cache_min_cacheable_distance: 30
cache_max_connect_to_cache_steps_multiplier: 100
cache_accept_path_start_distance_ratio: 0.2
cache_accept_path_end_distance_ratio: 0.15
negative_cache_accept_path_start_distance_ratio: 0.3
negative_cache_accept_path_end_distance_ratio: 0.3
cache_path_start_distance_rating_multiplier: 10
cache_path_end_distance_rating_multiplier: 20
stale_enemy_with_same_destination_collision_penalty: 30
ignore_moving_enemy_collision_distance: 5
enemy_with_different_destination_collision_penalty: 30
general_entity_collision_penalty: 10
general_entity_subsequent_collision_penalty: 3
max_clients_to_accept_any_new_request: 10
max_clients_to_accept_short_new_request: 100
direct_distance_to_consider_short_request: 100
short_request_max_steps: 1000
short_request_ratio: 0.5
min_steps_to_check_path_find_termination: 2000
start_to_goal_cost_multiplier_to_terminate_path_find: 500.0
max_failed_behavior_count: 3