100 lines
3.3 KiB
YAML
100 lines
3.3 KiB
YAML
---
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# Settings for the map-settings.json file
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# Right now this is just an example of the default values as shown in the
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# map-settings.example.json file that's provided with the factorio server
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factorio_map_settings:
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difficulty_settings:
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recipe_difficulty: 1
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technology_difficulty: 1
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technology_price_multiplier: 1
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pollution:
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enabled: true
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# these are values for 60 ticks (1 simulated second) amount that is
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# diffused to neighboring chunk
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diffusion_ratio: 0.02
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min_to_diffuse: 15
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ageing: 1
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expected_max_per_chunk: 7000
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min_to_show_per_chunk: 700
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min_pollution_to_damage_trees: 3500
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pollution_with_max_forest_damage: 10000
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pollution_per_tree_damage: 2000
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pollution_restored_per_tree_damage: 500
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max_pollution_to_restore_trees: 1000
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enemy_evolution:
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enabled: true
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time_factor: 0.000004
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destroy_factor: 0.002
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pollution_factor: 0.000015
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enemy_expansion:
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enabled: true
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min_base_spacing: 3
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max_expansion_distance: 7
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friendly_base_influence_radius: 2
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enemy_building_influence_radius: 2
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building_coefficient: 0.1
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other_base_coefficient: 2.0
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neighbouring_chunk_coefficient: 0.5
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neighbouring_base_chunk_coefficient: 0.4
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max_colliding_tiles_coefficient: 0.9
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settler_group_min_size: 5
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settler_group_max_size: 20
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min_expansion_cooldown: 14400
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max_expansion_cooldown: 216000
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unit_group:
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min_group_gathering_time: 3600
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max_group_gathering_time: 36000
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max_wait_time_for_late_members: 7200
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max_group_radius: 30.0
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min_group_radius: 5.0
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max_member_speedup_when_behind: 1.4
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max_member_slowdown_when_ahead: 0.6
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max_group_slowdown_factor: 0.3
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max_group_member_fallback_factor: 3
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member_disown_distance: 10
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tick_tolerance_when_member_arrives: 60
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max_gathering_unit_groups: 30
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max_unit_group_size: 200
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steering:
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default:
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radius: 1.2
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separation_force: 0.005
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separation_factor: 1.2
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force_unit_fuzzy_goto_behavior: false
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moving:
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radius: 3
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separation_force: 0.01
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separation_factor: 3
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force_unit_fuzzy_goto_behavior: false
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path_finder:
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fwd2bwd_ratio: 5
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goal_pressure_ratio: 2
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max_steps_worked_per_tick: 100
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use_path_cache: true
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short_cache_size: 5
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long_cache_size: 25
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short_cache_min_cacheable_distance: 10
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short_cache_min_algo_steps_to_cache: 50
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long_cache_min_cacheable_distance: 30
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cache_max_connect_to_cache_steps_multiplier: 100
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cache_accept_path_start_distance_ratio: 0.2
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cache_accept_path_end_distance_ratio: 0.15
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negative_cache_accept_path_start_distance_ratio: 0.3
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negative_cache_accept_path_end_distance_ratio: 0.3
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cache_path_start_distance_rating_multiplier: 10
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cache_path_end_distance_rating_multiplier: 20
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stale_enemy_with_same_destination_collision_penalty: 30
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ignore_moving_enemy_collision_distance: 5
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enemy_with_different_destination_collision_penalty: 30
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general_entity_collision_penalty: 10
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general_entity_subsequent_collision_penalty: 3
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max_clients_to_accept_any_new_request: 10
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max_clients_to_accept_short_new_request: 100
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direct_distance_to_consider_short_request: 100
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short_request_max_steps: 1000
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short_request_ratio: 0.5
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min_steps_to_check_path_find_termination: 2000
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start_to_goal_cost_multiplier_to_terminate_path_find: 500.0
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max_failed_behavior_count: 3
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