config = {} -- The game mode displayed for this server in the server browser config.gameMode = "Default" -- Time to login, in seconds config.loginTime = 60 -- The difficulty level used by default -- Note: In OpenMW, the difficulty slider goes between -100 and 100, with 0 as the default, -- though you can use any integer value here config.difficulty = 0 -- The world time used for a newly created world config.defaultTimeTable = { year = 427, month = 7, day = 16, hour = 9, daysPassed = 1, dayTimeScale = 30, nightTimeScale = 40 } -- The chat window instructions that show up when players join the server config.chatWindowInstructions = "Use " .. color.Yellow .. "Y" .. color.White .. " by default to chat or change it" .. " from your client config. Type in " .. color.Yellow .. "/help" .. color.White .. " to see the commands" .. " available to you. Use " .. color.Yellow .. "F2" .. color.White .. " by default to hide the chat window.\n" -- Whether the world time should continue passing when there are no players on the server config.passTimeWhenEmpty = false -- The hours at which night is regarded as starting and ending, used to pass time differently -- when it's night config.nightStartHour = 20 config.nightEndHour = 6 -- Whether players should be allowed to use the ingame tilde (~) console by default config.allowConsole = false -- Whether players should be allowed to rest in bed by default config.allowBedRest = true -- Whether players should be allowed to rest in the wilderness by default config.allowWildernessRest = true -- Whether players should be allowed to wait by default config.allowWait = true -- Whether journal entries should be shared across the players on the server or not config.shareJournal = false -- Whether faction ranks should be shared across the players on the server or not config.shareFactionRanks = false -- Whether faction expulsion should be shared across the players on the server or not config.shareFactionExpulsion = false -- Whether faction reputation should be shared across the players on the server or not config.shareFactionReputation = false -- Whether dialogue topics should be shared across the players on the server or not config.shareTopics = true -- Whether crime bounties should be shared across players on the server or not config.shareBounty = false -- Whether reputation should be shared across players on the server or not config.shareReputation = false -- Whether map exploration should be shared across players on the server or not config.shareMapExploration = true -- Whether ingame videos should be played for other players when triggered by one player config.shareVideos = true -- The cell that newly created players are teleported to config.defaultSpawnCell = "-3, -2" -- The X, Y and Z position that newly created players are teleported to config.defaultSpawnPos = {-23894.0, -15079.0, 505} -- The X and Z rotation that newly created players are assigned config.defaultSpawnRot = {0, 1.2} -- The cell that players respawn in, unless overridden below by other respawn options config.defaultRespawnCell = "Balmora, Temple" -- The X, Y and Z position that players respawn in config.defaultRespawnPos = {4700.5673828125, 3874.7416992188, 14758.990234375} -- The X and Z rotation that respawned players are assigned config.defaultRespawnRot = {0.25314688682556, 1.570611000061} -- Whether the default respawn location should be ignored in favor of respawning the -- player at the nearest Imperial shrine config.respawnAtImperialShrine = true -- Whether the default respawn location should be ignored in favor of respawning the -- player at the nearest Tribunal temple -- Note: When both this and the Imperial shrine option are enabled, there is a 50% -- chance of the player being respawned at either config.respawnAtTribunalTemple = true -- The maximum value that any attribute except Speed is allowed to have config.maxAttributeValue = 200 -- The maximum value that Speed is allowed to have -- Note: Speed is given special treatment because of the Boots of Blinding Speed config.maxSpeedValue = 365 -- The maximum value that any skill except Acrobatics is allowed to have config.maxSkillValue = 200 -- The maximum value that Acrobatics is allowed to have -- Note: Acrobatics is given special treatment because of the Scroll of Icarian Flight config.maxAcrobaticsValue = 1200 -- The refIds of items that players are not allowed to equip for balancing reasons config.bannedEquipmentItems = { "helseth's ring" } -- Whether players should respawn when dying config.playersRespawn = true -- Time to stay dead before being respawned, in seconds config.deathTime = 5 -- The number of days spent in jail as a penalty for dying, when respawning config.deathPenaltyJailDays = 5 -- Whether players' bounties are reset to 0 after dying config.bountyResetOnDeath = true -- Whether players spend time in jail proportional to their bounty after dying -- Note: If deathPenaltyJailDays is also enabled, that penalty will be added to -- this one config.bountyDeathPenalty = true -- Whether players should be allowed to use the /suicide command config.allowSuicideCommand = true -- Whether players should be allowed to use the /fixme command config.allowFixmeCommand = true -- How many seconds need to pass between uses of the /fixme command by a player config.fixmeInterval = 30 -- The colors used for different ranks on the server config.rankColors = { serverOwner = color.Orange, admin = color.Red, moderator = color.Green } -- Which numerical IDs should be used by custom menus implemented in the Lua scripts, -- to prevent other menu inputs from being taken into account for them config.customMenuIds = { menuHelper = 9001, confiscate = 9002, recordPrint = 9003 } -- The menu files that should be loaded for menuHelper, from the scripts/menu subfolder config.menuHelperFiles = { "help", "defaultCrafting", "advancedExample" } -- What the difference in ping needs to be in favor of a new arrival to a cell or region -- compared to that cell or region's current player authority for the new arrival to become -- the authority there -- Note: Setting this too low will lead to constant authority changes which cause more lag config.pingDifferenceRequiredForAuthority = 40 -- The log level enforced on clients by default, determining how much debug information -- is displayed in their debug window and logs -- Note 1: Set this to -1 to allow clients to use whatever log level they have set in -- their client settings -- Note 2: If you set this to 0 or 1, clients will be able to read about the movements -- and actions of other players that they would otherwise not know about, -- while also incurring a framerate loss on highly populated servers config.enforcedLogLevel = -1 -- The physics framerate used by default -- Note: In OpenMW, the physics framerate is 60 by default, but TES3MP has slightly higher -- system requirements that make a default of 30 more appropriate. config.physicsFramerate = 30 -- Whether players are allowed to interact with containers located in unloaded cells. config.allowOnContainerForUnloadedCells = false -- Whether players should collide with other actors config.enablePlayerCollision = true -- Whether actors should collide with other actors config.enableActorCollision = true -- Whether placed objects should collide with actors config.enablePlacedObjectCollision = false -- Enforce collision for certain placed object refIds even when enablePlacedObjectCollision -- is false config.enforcedCollisionRefIds = { "misc_uni_pillow_01", "misc_uni_pillow_02" } -- Whether placed object collision (when turned on) resembles actor collision, in that it -- prevents players from standing on top of the placed objects without slipping config.useActorCollisionForPlacedObjects = false -- Prevent certain object refIds from being deleted as a result of player-sent packets config.disallowedDeleteRefIds = { "m'aiq" } -- Prevent certain object refIds from being placed or spawned as a result of player-sent packets config.disallowedCreateRefIds = {} -- Prevent certain object refIds from being locked or unlocked as a result of player-sent packets config.disallowedLockRefIds = {} -- Prevent certain object refIds from being trapped or untrapped as a result of player-sent packets config.disallowedTrapRefIds = {} -- Prevent certain object refIds from being enabled or disabled as a result of player-sent packets config.disallowedStateRefIds = {} -- Prevent object scales from being set this high config.maximumObjectScale = 20 -- The prefix used for automatically generated record IDs -- Note 1: Records with automatically generated IDs get erased when there are no more instances of -- them in player inventories/spellbooks or in cells -- Note 2: By default, records created through regular gameplay (i.e. player-created spells, potions, -- enchantments and enchanted items) use automatically generated record IDs, as do records created -- via the /createrecord command when no ID is specified there config.generatedRecordIdPrefix = "$custom" -- The types of record stores used on this server in the order in which they should be loaded for -- players, with the correct order ensuring that enchantments are loaded before items that might be -- using those enchantments or ensuring that NPCs are loaded after the items they might have in their -- inventories config.recordStoreLoadOrder = { "spell", "potion", "enchantment", "armor", "book", "clothing", "weapon", "miscellaneous", "creature", "npc" } -- The types of records that can be enchanted and therefore have links to enchantment records config.enchantableRecordTypes = { "armor", "book", "clothing", "weapon" } -- The types of records that can be stored by players and therefore have links to players, -- listed in the order in which they should be loaded config.carriableRecordTypes = { "spell", "potion", "armor", "book", "clothing", "weapon", "miscellaneous" } -- The settings which are accepted as input for different record types when using /storerecord config.validRecordSettings = { armor = { "baseId", "id", "name", "model", "icon", "script", "enchantmentId", "enchantmentCharge", "subtype", "weight", "value", "health", "armorRating" }, book = { "baseId", "id", "name", "model", "icon", "script", "enchantmentId", "enchantmentCharge", "text", "weight", "value", "scrollState", "skillId" }, clothing = { "baseId", "id", "name", "model", "icon", "script", "enchantmentId", "enchantmentCharge", "subtype", "weight", "value" }, creature = { "baseId", "id", "name", "model", "script", "subtype", "level", "health", "magicka", "fatigue", "aiFight", "flags" }, enchantment = { "baseId", "id", "subtype", "cost", "charge", "autoCalc", "effects" }, miscellaneous = { "baseId", "id", "name", "model", "icon", "script", "weight", "value", "keyState" }, npc = { "baseId", "inventoryBaseId", "id", "name", "script", "flags", "gender", "race", "model", "hair", "head", "class", "faction", "level", "health", "magicka", "fatigue", "aiFight", "autoCalc" }, potion = { "baseId", "id", "name", "model", "icon", "script", "weight", "value", "autoCalc" }, spell = { "baseId", "id", "name", "subtype", "cost", "flags", "effects" }, weapon = { "baseId", "id", "name", "model", "icon", "script", "enchantmentId", "enchantmentCharge", "subtype", "weight", "value", "health", "speed", "reach", "damageChop", "damageSlash", "damageThrust", "flags" } } -- The settings which need to be provided when creating a new record that isn't based at all -- on an existing one, i.e. a new record that is missing a baseId config.requiredRecordSettings = { armor = { "name", "model" }, book = { "name", "model" }, clothing = { "name", "model" }, creature = { "name", "model" }, enchantment = {}, miscellaneous = { "name", "model" }, npc = { "name", "race", "class" }, potion = { "name", "model" }, spell = { "name" }, weapon = { "name", "model" } } -- The record type settings whose input should be converted to numerical values when using /storerecord config.numericalRecordSettings = { "subtype", "weight", "value", "cost", "charge", "health", "armorRating", "speed", "reach", "level", "magicka", "fatigue", "aiFight", "autoCalc", "gender", "flags", "enchantmentCharge" } -- The record type settings whose input should be converted to booleans when using /storerecord config.booleanRecordSettings = { "scrollState", "keyState" } -- The record type settings whose input should be converted to tables with a min and a max numerical value config.minMaxRecordSettings = { "damageChop", "damageSlash", "damageThrust" } -- The types of object and actor packets stored in cell data config.cellPacketTypes = { "delete", "place", "spawn", "lock", "trap", "scale", "state", "doorState", "container", "equipment", "ai", "death", "actorList", "position", "statsDynamic", "cellChangeTo", "cellChangeFrom" } -- Whether the server should enforce that all clients connect with a specific list of data files -- defined in data/requiredDataFiles.json -- Warning: Only set this to false if you trust the people connecting and are sure they know -- what they're doing. Otherwise, you risk getting corrupt server data from -- their usage of unshared plugins. config.enforceDataFiles = true -- Whether the server should avoid crashing when Lua script errors occur -- Warning: Only set this to true if you want to have a highly experimental server where -- important data can potentially stay unloaded or get overwritten config.ignoreScriptErrors = false -- The type of database or data format used by the server -- Valid values: json, sqlite3 -- Note: The latter is only partially implemented as of now config.databaseType = "json" -- The location of the database file -- Note: Not applicable when using json config.databasePath = tes3mp.GetDataPath() .. "/database.db" -- Path where database is stored -- Disallow players from including the following in their own names or the names of their custom items -- Note: Unfortunately, these are based on real names that trolls have been using on servers config.disallowedNameStrings = { "bitch", "blowjob", "blow job", "cocksuck", "cunt", "ejaculat", "faggot", "fellatio", "fuck", "gas the ", "Hitler", "jizz", "nigga", "nigger", "smegma", "vagina", "whore" } -- The order in which table keys should be saved to JSON files config.playerKeyOrder = { "login", "settings", "character", "customClass", "location", "stats", "fame", "shapeshift", "attributes", "attributeSkillIncreases", "skills", "skillProgress", "recordLinks", "equipment", "inventory", "spellbook", "books", "factionRanks", "factionReputation", "factionExpulsion", "mapExplored", "ipAddresses", "customVariables", "admin", "difficulty", "enforcedLogLevel", "physicsFramerate", "consoleAllowed", "bedRestAllowed", "wildernessRestAllowed", "waitAllowed", "gender", "race", "head", "hair", "class", "birthsign", "cell", "posX", "posY", "posZ", "rotX", "rotZ", "healthBase", "healthCurrent", "magickaBase", "magickaCurrent", "fatigueBase", "fatigueCurrent" } config.cellKeyOrder = { "packets", "entry", "lastVisit", "recordLinks", "objectData", "refId", "count", "charge", "enchantmentCharge", "location", "actorList", "ai", "summon", "stats", "cellChangeFrom", "cellChangeTo", "container", "death", "delete", "doorState", "equipment", "inventory", "lock", "place", "position", "scale", "spawn", "state", "statsDynamic", "trap" } config.recordstoreKeyOrder = { "general", "permanentRecords", "generatedRecords", "recordLinks", "id", "baseId", "name", "subtype", "gender", "race", "hair", "head", "class", "faction", "cost", "value", "charge", "weight", "autoCalc", "flags", "icon", "model", "script", "attribute", "skill", "rangeType", "area", "duration", "magnitudeMax", "magnitudeMin", "effects", "players", "cells", "global" } config.worldKeyOrder = { "general", "time", "topics", "kills", "journal", "customVariables", "type", "index", "quest", "actorRefId", "year", "month", "day", "hour", "daysPassed", "timeScale" } return config