---
# Settings for the map-settings.json file
# Right now this is just an example of the default values as shown in the
# map-settings.example.json file that's provided with the factorio server

factorio_map_settings:
  difficulty_settings:
    recipe_difficulty: 1
    technology_difficulty: 1
    technology_price_multiplier: 1
  pollution:
    enabled: true
    # these are values for 60 ticks (1 simulated second) amount that is
    # diffused to neighboring chunk
    diffusion_ratio: 0.02
    min_to_diffuse: 15
    ageing: 1
    expected_max_per_chunk: 7000
    min_to_show_per_chunk: 700
    min_pollution_to_damage_trees: 3500
    pollution_with_max_forest_damage: 10000
    pollution_per_tree_damage: 2000
    pollution_restored_per_tree_damage: 500
    max_pollution_to_restore_trees: 1000
  enemy_evolution:
    enabled: true
    time_factor: 0.000004
    destroy_factor: 0.002
    pollution_factor: 0.000015
  enemy_expansion:
    enabled: true
    min_base_spacing: 3
    max_expansion_distance: 7
    friendly_base_influence_radius: 2
    enemy_building_influence_radius: 2
    building_coefficient: 0.1
    other_base_coefficient: 2.0
    neighbouring_chunk_coefficient: 0.5
    neighbouring_base_chunk_coefficient: 0.4
    max_colliding_tiles_coefficient: 0.9
    settler_group_min_size: 5
    settler_group_max_size: 20
    min_expansion_cooldown: 14400
    max_expansion_cooldown: 216000
  unit_group:
    min_group_gathering_time: 3600
    max_group_gathering_time: 36000
    max_wait_time_for_late_members: 7200
    max_group_radius: 30.0
    min_group_radius: 5.0
    max_member_speedup_when_behind: 1.4
    max_member_slowdown_when_ahead: 0.6
    max_group_slowdown_factor: 0.3
    max_group_member_fallback_factor: 3
    member_disown_distance: 10
    tick_tolerance_when_member_arrives: 60
    max_gathering_unit_groups: 30
    max_unit_group_size: 200
  steering:
    default:
      radius: 1.2
      separation_force: 0.005
      separation_factor: 1.2
      force_unit_fuzzy_goto_behavior: false
    moving:
      radius: 3
      separation_force: 0.01
      separation_factor: 3
      force_unit_fuzzy_goto_behavior: false
  path_finder:
    fwd2bwd_ratio: 5
    goal_pressure_ratio: 2
    max_steps_worked_per_tick: 100
    use_path_cache: true
    short_cache_size: 5
    long_cache_size: 25
    short_cache_min_cacheable_distance: 10
    short_cache_min_algo_steps_to_cache: 50
    long_cache_min_cacheable_distance: 30
    cache_max_connect_to_cache_steps_multiplier: 100
    cache_accept_path_start_distance_ratio: 0.2
    cache_accept_path_end_distance_ratio: 0.15
    negative_cache_accept_path_start_distance_ratio: 0.3
    negative_cache_accept_path_end_distance_ratio: 0.3
    cache_path_start_distance_rating_multiplier: 10
    cache_path_end_distance_rating_multiplier: 20
    stale_enemy_with_same_destination_collision_penalty: 30
    ignore_moving_enemy_collision_distance: 5
    enemy_with_different_destination_collision_penalty: 30
    general_entity_collision_penalty: 10
    general_entity_subsequent_collision_penalty: 3
    max_clients_to_accept_any_new_request: 10
    max_clients_to_accept_short_new_request: 100
    direct_distance_to_consider_short_request: 100
    short_request_max_steps: 1000
    short_request_ratio: 0.5
    min_steps_to_check_path_find_termination: 2000
    start_to_goal_cost_multiplier_to_terminate_path_find: 500.0
  max_failed_behavior_count: 3