Research GPS lane connection weighting
This commit is contained in:
@@ -6,38 +6,52 @@ Experimental Cyberpunk 2077 GPS route-weighting mod tooling.
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Cyberpunk exposes a native `gamegpsGPSSystem`, but the current public RTTI dump does
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Cyberpunk exposes a native `gamegpsGPSSystem`, but the current public RTTI dump does
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not expose script-callable methods for replacing or overriding the GPS planner. The
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not expose script-callable methods for replacing or overriding the GPS planner. The
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useful surface is the traffic lane resource data:
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useful surfaces are generated traffic resources:
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- `worldTrafficPersistentResource.data.lanes`
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- `worldTrafficPersistentResource.data.lanes`
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- `worldTrafficLanePersistent.length`
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- `worldTrafficLanePersistent.length`
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- `worldTrafficLanePersistent.maxSpeed`
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- `worldTrafficLanePersistent.maxSpeed`
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- `worldTrafficLanePersistent.flags`
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- `worldTrafficLanePersistent.flags`
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- `worldTrafficLanePersistent.playerGPSInfo`
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- `worldTrafficLanePersistent.playerGPSInfo`
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- `worldTrafficPersistentLaneConnectionsResource.data`
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- `worldTrafficConnectivityOutLane.exitProbabilityCompressed`
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- `worldTrafficConnectivityOutLane.isSharpAngle`
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- `worldTrafficLanePersistentFlags.Highway`
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- `worldTrafficLanePersistentFlags.Highway`
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- `worldTrafficLanePersistentFlags.GPSOnly`
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- `worldTrafficLanePersistentFlags.GPSOnly`
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That strongly suggests the in-game GPS path is computed natively over the traffic
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The in-game GPS path is computed natively over generated traffic graph data. A
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lane graph, using lane metadata as edge cost inputs. A full replacement planner
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full replacement planner would require native hooks or patching the game
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would require native hooks or patching the game executable. A feasible REDmod-style
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executable. A feasible REDmod-style mod has to patch generated graph resources
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mod is to patch lane resources so highways and major roads have better effective
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and test which fields the native planner actually consumes.
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costs than side streets.
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## Current Implementation
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## Current Implementation
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This repo currently contains a WolvenKit-export patcher:
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This repo currently contains WolvenKit-export patchers:
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```bash
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```bash
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python3 tools/patch_traffic_lanes.py exported-json-dir patched-json-dir
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python3 tools/patch_traffic_lanes.py exported-json-dir patched-json-dir
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python3 tools/patch_lane_connections.py all.traffic_persistent.json all.lane_connections.json patched.lane_connections.json
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```
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```
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The patcher recursively scans WolvenKit JSON exports for `lanes` arrays that look
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`patch_traffic_lanes.py` recursively scans WolvenKit JSON exports for `lanes`
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like `worldTrafficLanePersistent` data and applies configurable speed weighting:
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arrays that look like `worldTrafficLanePersistent` data and applies configurable
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speed weighting:
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- highways get boosted toward a preferred GPS speed in the game's lane scale
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- highways get boosted toward a preferred GPS speed in the game's lane scale
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- regular roads keep a moderate speed floor
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- regular roads keep a moderate speed floor
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- pavement, crosswalk, and disabled traffic lanes are left alone
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- pavement, crosswalk, and disabled traffic lanes are left alone
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- optional non-highway speed caps can make highways more attractive
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- optional non-highway speed caps can make highways more attractive
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In-game testing disproved `maxSpeed` as the main GPS routing lever: even highway
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speed `120` did not change GPS routes, although freeway traffic visibly moved
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faster. Treat speed patches as traffic simulation experiments, not route
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weighting.
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`patch_lane_connections.py` patches `all.lane_connections` by raising
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highway-enter/stay edge probabilities and lowering competing non-highway exits.
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That candidate is staged as an experimental archive but has not yet been proven
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to affect GPS routing.
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After patching, deserialize the JSON back into CR2W and pack the resulting
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After patching, deserialize the JSON back into CR2W and pack the resulting
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resources into an archive.
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resources into an archive.
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@@ -53,12 +67,13 @@ detailed feasibility and traffic graph notes.
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## Status
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## Status
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A test archive was built from the local Flatpak Steam Phantom Liberty install and
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A conservative speed archive, an aggressive speed archive, and a connection
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installed to:
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probability archive were built from the local Flatpak Steam Phantom Liberty
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install. All `zz_edge` archives are currently disabled in the game folder.
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```text
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```text
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Cyberpunk 2077/archive/pc/mod/zz_edge_weight_gps.archive
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Cyberpunk 2077/archive/pc/mod/zz_edge_weight_gps_highway_probability.archive.disabled
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```
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```
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Build outputs are ignored by git. The installed archive should be treated as
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Build outputs are ignored by git. Experimental archives should be enabled one at
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experimental until route behavior is checked in game.
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a time and tested from a cold boot.
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@@ -251,11 +251,29 @@ base\worlds\03_night_city\sectors\_generated\traffic\all.traffic_persistent
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## Risks And Unknowns
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## Risks And Unknowns
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The main unknown is the native GPS cost formula. If it ignores `maxSpeed`, this
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The first major finding from in-game testing is that `maxSpeed` is not a useful
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patch will not meaningfully change routes. If it uses speed but with caps or
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GPS weighting lever. Raising highway lanes as high as `120` did not change GPS
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category penalties, the effect may be subtle. If it uses `maxSpeed` for both GPS
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routes in the test case, but it did make freeway traffic noticeably faster. That
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and traffic simulation, the patch may also affect some traffic behavior on
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means `maxSpeed` should be treated as traffic simulation data, not GPS route
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highways.
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cost data.
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The actual lane adjacency is not populated in `all.traffic_persistent`; every
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lane's `outLanes` array serialized empty. The adjacency is in:
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```text
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base\worlds\03_night_city\sectors\_generated\traffic\all.lane_connections
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```
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That resource is a `worldTrafficPersistentLaneConnectionsResource` with one row
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per lane. Each row has `inLanes` and `outlanes`. Each outgoing connection
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contains `laneIndex`, `exitProbabilityCompressed`, `isSharpAngle`,
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`nextLaneEntryPosition`, and `thisLaneExitPosition`.
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There is still no explicit edge cost field. The current best data-only test is
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to patch `exitProbabilityCompressed`: strongly favor road/GPSOnly/highway
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connections that enter or remain on highways, and lower competing non-highway
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exits. A prepared experimental archive changes 145 outgoing connection
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probabilities across 136 lanes.
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The Oodle library was not available inside the toolbox, so WolvenKit packed with
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The Oodle library was not available inside the toolbox, so WolvenKit packed with
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its Kraken fallback. A vanilla full-resource control archive loaded in game and
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its Kraken fallback. A vanilla full-resource control archive loaded in game and
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@@ -271,10 +289,10 @@ instead.
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Better versions of this mod could:
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Better versions of this mod could:
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- build district-specific presets
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- build district-specific presets
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- increase highway speed to `22`, `25`, or `30` based on playtesting
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- patch `all.lane_connections` probabilities around ramps and highway exits
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- lower intersection penalties only where highway ramps are misclassified
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- inspect `GPSOnly` connector lanes separately
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- inspect `lane_connections` to identify ramp/arterial topology
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- compare route output with probability-only archives enabled
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- patch `GPSOnly` connector lanes separately
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- locate any native or baked edge-cost data not exposed in RTTI
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- generate a diff report of every changed lane with flags, length, speed, and
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- generate a diff report of every changed lane with flags, length, speed, and
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graph component
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graph component
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- ship multiple archives: conservative, strong, and experimental
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- ship multiple archives: conservative, strong, and experimental
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Executable
+203
@@ -0,0 +1,203 @@
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#!/usr/bin/env python3
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"""Summarize GPS-relevant structure in all.traffic_persistent JSON."""
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from __future__ import annotations
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import argparse
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import collections
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import json
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from pathlib import Path
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from typing import Any
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FLAGS = {
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"FromRoadSpline": 1,
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"Bidirectional": 2,
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"PatrolRoute": 4,
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"Pavement": 8,
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"Road": 16,
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"Intersection": 32,
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"NeverDeadEnd": 64,
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"TrafficDisabled": 128,
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"CrossWalk": 256,
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"GPSOnly": 512,
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"ShowDebug": 1024,
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"Blockade": 2048,
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"Yield": 4096,
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"NoAIDriving": 8192,
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"Highway": 16384,
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"NoAutodrive": 32768,
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}
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def flag_value(flags: Any) -> int:
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if isinstance(flags, int):
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return flags
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if isinstance(flags, str):
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return int(flags)
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if isinstance(flags, dict):
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if "Value" in flags:
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return int(flags["Value"])
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if "$value" in flags:
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return int(flags["$value"])
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return int(flags or 0)
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def has(flags: int, name: str) -> bool:
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return bool(flags & FLAGS[name])
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def category(flags: int) -> str:
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if has(flags, "Highway"):
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return "highway"
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if has(flags, "GPSOnly"):
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return "gpsonly"
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if has(flags, "Road"):
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return "road"
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if has(flags, "Pavement"):
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return "pavement"
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return "other"
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def ref_index(ref: Any) -> int | None:
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if isinstance(ref, int):
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return ref
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if isinstance(ref, str):
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try:
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return int(ref)
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except ValueError:
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return None
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if isinstance(ref, dict):
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for key in ("Index", "index", "laneIndex", "LaneIndex", "value", "$value"):
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if key in ref:
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return ref_index(ref[key])
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return None
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def lane_refs(value: Any) -> list[int]:
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if value is None:
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return []
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if isinstance(value, list):
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out: list[int] = []
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for item in value:
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idx = ref_index(item)
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if idx is not None:
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out.append(idx)
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return out
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if isinstance(value, dict) and "Elements" in value:
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return lane_refs(value["Elements"])
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return []
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def gps_info(lane: dict[str, Any]) -> tuple[int | None, int | None]:
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info = lane.get("playerGPSInfo") or {}
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return info.get("subGraphId"), info.get("stronglyConnectedComponentId")
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def main() -> int:
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parser = argparse.ArgumentParser()
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parser.add_argument("json_file", type=Path)
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parser.add_argument("--lane-connections", type=Path)
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parser.add_argument("--samples", type=int, default=12)
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args = parser.parse_args()
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data = json.loads(args.json_file.read_text(encoding="utf-8"))
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root = data["Data"]["RootChunk"]["data"]
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lanes = root["lanes"]
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neighbor_groups = root.get("neighborGroups", [])
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categories = []
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flags_by_lane = []
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for lane in lanes:
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flags = flag_value(lane.get("flags", 0))
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flags_by_lane.append(flags)
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categories.append(category(flags))
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print(f"lanes: {len(lanes)}")
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print(f"neighborGroups: {len(neighbor_groups)}")
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print("categories:", dict(collections.Counter(categories).most_common()))
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gps_counter = collections.Counter(gps_info(lane) for lane in lanes)
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print(f"gps components: {len(gps_counter)}")
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print("top gps components:")
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for (subgraph, scc), count in gps_counter.most_common(20):
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cats = collections.Counter(
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categories[i] for i, lane in enumerate(lanes) if gps_info(lane) == (subgraph, scc)
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)
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print(f" subGraph={subgraph} scc={scc}: {count} {dict(cats.most_common())}")
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connection_rows: list[dict[str, Any]] | None = None
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if args.lane_connections:
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connection_data = json.loads(args.lane_connections.read_text(encoding="utf-8"))
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connection_rows = connection_data["Data"]["RootChunk"]["data"]
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transitions = collections.Counter()
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probabilities: dict[tuple[str, str], collections.Counter[int]] = collections.defaultdict(
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collections.Counter
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)
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sharp_angles = collections.Counter()
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out_degree = collections.Counter()
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missing_refs = 0
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rows = enumerate(lanes) if connection_rows is None else (
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(row["index"], row["value"]) for row in connection_rows
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)
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for i, lane_or_connections in rows:
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refs = (
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lane_refs(lane_or_connections.get("outLanes"))
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if connection_rows is None
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else lane_refs(lane_or_connections.get("outlanes"))
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)
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out_degree[len(refs)] += 1
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raw_outs = (
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lane_or_connections.get("outLanes", [])
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if connection_rows is None
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else lane_or_connections.get("outlanes", [])
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)
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for out, ref in zip(raw_outs, refs):
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if ref < 0 or ref >= len(lanes):
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missing_refs += 1
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continue
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pair = (categories[i], categories[ref])
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transitions[pair] += 1
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if isinstance(out, dict) and "exitProbabilityCompressed" in out:
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probabilities[pair][out["exitProbabilityCompressed"]] += 1
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if isinstance(out, dict) and "isSharpAngle" in out:
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sharp_angles[(pair, out["isSharpAngle"])] += 1
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print("out degree:", dict(sorted(out_degree.items())))
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print(f"missing out refs: {missing_refs}")
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print("category transitions:")
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for (src, dst), count in transitions.most_common(30):
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extra = ""
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if probabilities[(src, dst)]:
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extra = f" prob={probabilities[(src, dst)].most_common(6)}"
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sharp = [(key[1], value) for key, value in sharp_angles.items() if key[0] == (src, dst)]
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if sharp:
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extra += f" sharp={sharp}"
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print(f" {src:8s} -> {dst:8s}: {count}{extra}")
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print("highway connector samples:")
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shown = 0
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for i, lane in enumerate(lanes):
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if categories[i] != "highway":
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continue
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if connection_rows is None:
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refs = [ref for ref in lane_refs(lane.get("outLanes")) if 0 <= ref < len(lanes)]
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else:
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row = connection_rows[i]["value"]
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refs = [ref for ref in lane_refs(row.get("outlanes")) if 0 <= ref < len(lanes)]
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ref_cats = collections.Counter(categories[ref] for ref in refs)
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if ref_cats and any(cat != "highway" for cat in ref_cats):
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subgraph, scc = gps_info(lane)
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print(
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f" lane={i} flags={flags_by_lane[i]} len={lane.get('length')} "
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f"speed={lane.get('maxSpeed')} gps=({subgraph},{scc}) out={dict(ref_cats)}"
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)
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shown += 1
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if shown >= args.samples:
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break
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return 0
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if __name__ == "__main__":
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raise SystemExit(main())
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Executable
+132
@@ -0,0 +1,132 @@
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#!/usr/bin/env python3
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"""Patch traffic lane connection probabilities toward highway routing."""
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||||||
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|
||||||
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from __future__ import annotations
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|
||||||
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import argparse
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import json
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from pathlib import Path
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from typing import Any
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FLAGS = {
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"Road": 16,
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"Pavement": 8,
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"TrafficDisabled": 128,
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"CrossWalk": 256,
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"GPSOnly": 512,
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"Blockade": 2048,
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"Highway": 16384,
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}
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def load_json(path: Path) -> Any:
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|
return json.loads(path.read_text(encoding="utf-8"))
|
||||||
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|
||||||
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|
||||||
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def flag_value(flags: Any) -> int:
|
||||||
|
return int(flags or 0)
|
||||||
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|
||||||
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|
||||||
|
def has(flags: int, name: str) -> bool:
|
||||||
|
return bool(flags & FLAGS[name])
|
||||||
|
|
||||||
|
|
||||||
|
def category(flags: int) -> str:
|
||||||
|
if has(flags, "Highway"):
|
||||||
|
return "highway"
|
||||||
|
if has(flags, "GPSOnly"):
|
||||||
|
return "gpsonly"
|
||||||
|
if has(flags, "Road"):
|
||||||
|
return "road"
|
||||||
|
if has(flags, "Pavement"):
|
||||||
|
return "pavement"
|
||||||
|
return "other"
|
||||||
|
|
||||||
|
|
||||||
|
def write_json(path: Path, data: Any) -> None:
|
||||||
|
path.parent.mkdir(parents=True, exist_ok=True)
|
||||||
|
path.write_text(json.dumps(data, indent=2) + "\n", encoding="utf-8")
|
||||||
|
|
||||||
|
|
||||||
|
def main() -> int:
|
||||||
|
parser = argparse.ArgumentParser()
|
||||||
|
parser.add_argument("traffic_persistent_json", type=Path)
|
||||||
|
parser.add_argument("lane_connections_json", type=Path)
|
||||||
|
parser.add_argument("out_json", type=Path)
|
||||||
|
parser.add_argument("--high", type=int, default=255)
|
||||||
|
parser.add_argument("--low", type=int, default=1)
|
||||||
|
args = parser.parse_args()
|
||||||
|
|
||||||
|
traffic = load_json(args.traffic_persistent_json)
|
||||||
|
lanes = traffic["Data"]["RootChunk"]["data"]["lanes"]
|
||||||
|
lane_categories = [category(flag_value(lane.get("flags", 0))) for lane in lanes]
|
||||||
|
|
||||||
|
connections = load_json(args.lane_connections_json)
|
||||||
|
rows = connections["Data"]["RootChunk"]["data"]
|
||||||
|
|
||||||
|
changed = 0
|
||||||
|
high_set = 0
|
||||||
|
low_set = 0
|
||||||
|
touched_rows = 0
|
||||||
|
|
||||||
|
for row in rows:
|
||||||
|
source_index = row["index"]
|
||||||
|
source_category = lane_categories[source_index]
|
||||||
|
outlanes = row["value"]["outlanes"]
|
||||||
|
if not outlanes:
|
||||||
|
continue
|
||||||
|
|
||||||
|
target_categories = [
|
||||||
|
lane_categories[out["laneIndex"]]
|
||||||
|
for out in outlanes
|
||||||
|
if 0 <= out["laneIndex"] < len(lane_categories)
|
||||||
|
]
|
||||||
|
has_highway_target = "highway" in target_categories
|
||||||
|
has_non_highway_target = any(cat != "highway" for cat in target_categories)
|
||||||
|
row_changed = False
|
||||||
|
|
||||||
|
for out in outlanes:
|
||||||
|
target_category = lane_categories[out["laneIndex"]]
|
||||||
|
old = out["exitProbabilityCompressed"]
|
||||||
|
new = old
|
||||||
|
|
||||||
|
if target_category == "highway" and source_category in {"road", "gpsonly", "highway"}:
|
||||||
|
new = args.high
|
||||||
|
elif (
|
||||||
|
source_category == "highway"
|
||||||
|
and has_highway_target
|
||||||
|
and target_category != "highway"
|
||||||
|
):
|
||||||
|
new = args.low
|
||||||
|
elif (
|
||||||
|
source_category in {"road", "gpsonly"}
|
||||||
|
and has_highway_target
|
||||||
|
and has_non_highway_target
|
||||||
|
and target_category != "highway"
|
||||||
|
):
|
||||||
|
new = args.low
|
||||||
|
|
||||||
|
if new != old:
|
||||||
|
out["exitProbabilityCompressed"] = new
|
||||||
|
changed += 1
|
||||||
|
row_changed = True
|
||||||
|
if new == args.high:
|
||||||
|
high_set += 1
|
||||||
|
elif new == args.low:
|
||||||
|
low_set += 1
|
||||||
|
|
||||||
|
if row_changed:
|
||||||
|
touched_rows += 1
|
||||||
|
|
||||||
|
write_json(args.out_json, connections)
|
||||||
|
print(f"rows seen: {len(rows)}")
|
||||||
|
print(f"rows touched: {touched_rows}")
|
||||||
|
print(f"edges changed: {changed}")
|
||||||
|
print(f"edges set high: {high_set}")
|
||||||
|
print(f"edges set low: {low_set}")
|
||||||
|
return 0
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
raise SystemExit(main())
|
||||||
Reference in New Issue
Block a user