Add GPS momentum telemetry
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@@ -2,6 +2,29 @@
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Current date/time context: 2026-06-27, local timezone America/Chicago.
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## 2026-06-27 Momentum Telemetry Test Installed
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- Installed telemetry DLL at about `03:04` local while the game was cold.
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Installed size: `16792931` bytes.
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- Source flags for the installed test:
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`kEnableGpsNodeMultiplierInlinePatch = true`,
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`kEnableGpsMomentumPenaltyInlinePatch = true`,
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`kEnableGpsQueryResultTraceHooks = true`, and
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`kEnableGpsQueryResultRecordDump = false`.
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- `solver_weights.bin` is vanilla `1.0`, so the highway multiplier hook should
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be neutral. The behavioral change remains the fixed ordinary-edge additive
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penalty only: `kGpsMomentumFixedEdgePenalty = 8.0f`.
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- New telemetry is a compact `gps-momentum-summary` line emitted once per
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completed tracked map-route query. It logs `callsA`, `callsB`, `callsTotal`,
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`penaltyTotal`, global call counters, plus light route/result counts. The
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counters are incremented directly in the two patched ordinary expansion caves.
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- The raw route-record dump is disabled for this run to keep logs readable.
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- The installed RED4ext log was truncated to zero before handing the game back.
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- Next test routine: launch, load the fixed car save, open the map, plot the
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usual sequence with a few seconds between each: side job, Sinnerman, Claire,
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custom pin. More destinations are useful only after verifying the summary
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lines are present.
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## 2026-06-27 Momentum Penalty Test Installed
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- The game was cold, so an enabled momentum-penalty test DLL was installed to
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