Calibrate and install GPS lane weighting archive
This commit is contained in:
@@ -33,8 +33,8 @@ python3 tools/patch_traffic_lanes.py exported-json-dir patched-json-dir
|
||||
The patcher recursively scans WolvenKit JSON exports for `lanes` arrays that look
|
||||
like `worldTrafficLanePersistent` data and applies configurable speed weighting:
|
||||
|
||||
- highways get boosted toward a preferred GPS speed
|
||||
- regular roads get a moderate speed floor
|
||||
- highways get boosted toward a preferred GPS speed in the game's lane scale
|
||||
- regular roads keep a moderate speed floor
|
||||
- pavement, crosswalk, and disabled traffic lanes are left alone
|
||||
- optional non-highway speed caps can make highways more attractive
|
||||
|
||||
@@ -48,10 +48,17 @@ toolbox run --container 2077 bash -lc '$HOME/.dotnet/tools/cp77tools --help'
|
||||
```
|
||||
|
||||
See [docs/tooling.md](docs/tooling.md) for the end-to-end archive build flow.
|
||||
See [docs/traffic-system-debrief.md](docs/traffic-system-debrief.md) for the
|
||||
detailed feasibility and traffic graph notes.
|
||||
|
||||
## Status
|
||||
|
||||
This is not yet a packaged playable mod because this workspace does not contain
|
||||
the Cyberpunk archive resources. The toolbox has the required CLI tooling now, so
|
||||
the next step is running the archive build script against a local Cyberpunk 2077
|
||||
install path.
|
||||
A test archive was built from the local Flatpak Steam Phantom Liberty install and
|
||||
installed to:
|
||||
|
||||
```text
|
||||
Cyberpunk 2077/archive/pc/mod/zz_edge_weight_gps.archive
|
||||
```
|
||||
|
||||
Build outputs are ignored by git. The installed archive should be treated as
|
||||
experimental until route behavior is checked in game.
|
||||
|
||||
Reference in New Issue
Block a user